dimanche 7 septembre 2014

[SUGGESTION] ragequit prevention

I came up with this since its very easy to ruin the mid game economy pretty bad for a team if you start ragequitting in later rounds eg. 7-10.



Not even does the rest of the team has to face a lot more zeds in the upcomming round but if so the so called ragequitter could also drop money or it gets splitt to the rest of the team. The make it save for abusment you could only share money of you not below the typical starting cash of (now 250) but you also have to stay for at least one round of the game.



I kind of hated it when an early quitter ruins the lategame economy due to a rage in round 9-10 were you suppose to get all the best possible equipment, but can't efford stuff due too all dry mags, lost kevlar or even fallen teammates.




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