As you know about the western front the gametype programming is complete.
http://ift.tt/XM7HfK
the only work remaining is to convert or make stuff for west like the uniforms , helmets gears and even tanks etc.
Airborne Helmet by driftwood
http://ift.tt/1udbJfE
Although our team has a modeler and a texture artist the work is too much for a single person . So I want community help to complete this gametype.
In case you know 3DSMax or Maya well please contribute
Also if you are unfamiliar with importing/exporting models and textures then here are some quick instructions:
Import existing game model into 3DS MAX
1. Use umodel to explore and export the models and textures in the UPK files (PgUP PgDown to browse and ctrl+x to export)
http://ift.tt/1udbJfI
2. Use actorX importer script for 3DS max from this address to import psk model meshses into 3Dmax
http://ift.tt/XM7HfX
exporting models:
If you are exporting a 3d model to be imported in redorchestra 2 then
1.PLEASE CHOOSE FBX FORMAT. exporting in other formats like ASE will make it lose the sekeleton animation properties.
2. choose triangulate before exporting from 3DS max as graphics hardware deals with triangle polygons
and if you can please use normal maps as much as possible instead of high polygon 3d models
http://ift.tt/XM7HfK
the only work remaining is to convert or make stuff for west like the uniforms , helmets gears and even tanks etc.
Airborne Helmet by driftwood
http://ift.tt/1udbJfE
Although our team has a modeler and a texture artist the work is too much for a single person . So I want community help to complete this gametype.
In case you know 3DSMax or Maya well please contribute
Also if you are unfamiliar with importing/exporting models and textures then here are some quick instructions:
Import existing game model into 3DS MAX
1. Use umodel to explore and export the models and textures in the UPK files (PgUP PgDown to browse and ctrl+x to export)
http://ift.tt/1udbJfI
2. Use actorX importer script for 3DS max from this address to import psk model meshses into 3Dmax
http://ift.tt/XM7HfX
exporting models:
If you are exporting a 3d model to be imported in redorchestra 2 then
1.PLEASE CHOOSE FBX FORMAT. exporting in other formats like ASE will make it lose the sekeleton animation properties.
2. choose triangulate before exporting from 3DS max as graphics hardware deals with triangle polygons
and if you can please use normal maps as much as possible instead of high polygon 3d models
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