samedi 31 janvier 2015

KF Dedicated server is dead

STEAMAUTH : Denied Client : SteamID [myid] : SteamError 12



After 1-2 minutes of being connected for all players. Logging out and back in did nothing. Deleting clientregistry.blob did nothing. Deleting the kfserver folder and using steamcmd to reinstall did nothing. Does anyone have a fix for this?




I want to play a game





Hello Tripwire.



You don't know me... but I know you.



I want to play a game.



You take the hype of the people for granted.

For the past 9 months you have been torturing millions of people and you don't even know it. By showing Killing Floor 2 you have made people addicted to whatever news you release. This month you have failed to deliver satisfactionary news.





You have until this clock strikes midnight to upload news.

http://ift.tt/1Lxr8OB



If you fail, ponies will invade and fester this website for all eternity.



Make your choice.




RO Cd Key

hi i bough RO and it came with a cd key but it does not work got it from bestbuy and i dont know what the problem is does any one know what to do?




Locked to 60fps... Help!

Problem: RO2 is locked to 60fps at all times, no matter what settings. V-Sync is turned OFF.



So, I've looked around and learned that this is typical. And even found a proposed solution regarding editing the ROEngine.ini's bSmoothFrameRate=False settings, etc.



None of this seems to work for me. And when I ask people in-game about this problem many say that they are well beyond 60fps without having to change any ini settings.



What on earth do I have to do to get RO2 past 60fps? Computer specs are way above minimum specs. I never even get FPS drops, its just absolutely locked to 60fps.



Thanks in advance!



P.S. The human eye can see well in excess of 60fps. Please don't cite that misconception as a reason to ignore the problem. Thanks!




Why is no one talking about the New Trader?

It's been said for a while now that the trader has been replaced by a self-automated gun-manufacturing vending machine... basically like an advanced 3D Printer.



(couldn't find the original article where it says that but here's a different one with the same content)



http://ift.tt/1mteAsz




Hows it coming along?

Sooo, how is that Developer Diaries video coming along? I know you said you're working on it, but I think quite a few of us are gonna have a heart attack if we don't know.

When can we expect it? *Crows yells "Tell us, tell us! Tell us, tell us!" with pitchforks*




vendredi 30 janvier 2015

What happened to Dev diary 2 part 2 of 2?

Was there ever a Dev Diary 2 part 2? looks like they really butchered the neat monthly video build up since the play station announcement.



They had these nice littler reveal vids of characters, and left us hanging nicely in anticipation with the corrupted scrake footage.....



Then some dev diarys, really good... which are great!



Then they release a playstaion announcment, they show the scrake in it with no build up going of the previous release video, go straight to dev diary 3 skippiing part 2 of dev 2 and stop the monthy reveal vids of characters.



They have completly butchered the reveal videos, i was enjoying the build, now i feel cheated now.



Dont mess this up TWI.




KF Wanna play?

I'm getting back in KF and want people to play with :p so if you wanna play add me on my Steam @ http://ift.tt/1zpo4hb




You guys should fix that.

The preist's arm.







RO2 Rookie

Hello.



I do not know if this the right place for this type of post so if it is not, I apologize



I am a fairly experienced Red Orchestra player and have played it for a while. I have always been interested in how people create different maps but have never taken the time to see how they do it.



So out of curiosity, I registered myself here on the forum to see if there might be someone here who can explain to me how to make a map.



All I know is that you use the SDK but not how to use it, maybe there's any good site for beginners without any knowledge at all.




Game modes?

So I did not play the first killing floor, but I have seen videos on it, and when I heard about killing floor 2, and I saw how good it looked, I was amazed. I am a Call Of Duty Zombies fan, and this seems like a dream game, but if im paying £50 or £40 for a endless horde game with some guns and other maps, I would be dissapointed. I would play the game a lot, but after a while it just would be the same. My friend was a huge left 4 dead fan, and I looked it up and it looks like there was some sort of objective like collect the object, or something, it did look fun whilst killing zombies. So basically I am just curious will there be an objective, or is it just endless hordes. Plus I would only play this Coop with my friends if that makes a difference.



A response would be nice.




KF Killing Floor Games








The Killing Floor Games were founded in February 2014 and have since been developing and growing to an more reliable event that is sponsored by Tripwire Interactive and Pingperfect.



Sure you can kill the Patriarch and win public matches, but how well do you rate against other teams in a tournament?

Show off your skills by competing in the Killing Floor Games!

But wait... this is a CO-OP game. How do you determine winners?

Teams are ranked by how quickly they can complete all 10 waves and defeat the Patriarch.



The team with the shortest completion time wins. We have a unique rules set using our own custom mutator for fair and balanced gameplay, guaranteed to spice up the tournament with a competitive twist! Two separate tournaments are hosted for players both casual and advanced. All games in the tournament will be streamed live on Twitch.TV and will feature play-by-play commentary by the KFG team.



If you have questions feel free to contact us via our website or steam discussion boards!



More information on the official KFG website

http://ift.tt/1oiOT3W



Join the official KFG Steam group

http://ift.tt/1zfqIHS








RO2 Cant enter games workshop to play with bots

Whenever I try entering games workshop to try and play with bots it gives me an error and the game exits. If anyone has any ideeas how to overcome this problem please help me.




LAN Support?

I apologize if this was already mentioned in another thread. I did a search first before posting this one and wasn't able to find any solid information (if any is known at this point). Does anyone have an idea if LAN support will be a feature in KF2 as it is currently in KF?




The order that weapons are selected

In KF1, quite often people had multiple weapons which were tied to the same key (ie. a common support loadout for me was a pump-action shotgun (for general trashkilling) Hunting shotgun (for big-nasties) and M79 (for groups of zeds). Works quite nicely for me.



Until I find a crawler all up in my face, pull out my pump and my M79 comes out first, and I blow myself up.



Can weapons please be selected in terms of how urgently they will be needed? ie. if you have a zed in your face, you will want to use a shotgun or an AK or something on it. If the zed is miles away, you have the luxury of time to pull out an M79 or a flamethrower.



TL;DR

Can weapons please be ordered on keybinds roughly in terms of short range weapons come out first, longer-range/rarer weapons come out last?




Red orchestra 3 + Unreal Engine 4 ?

If ro3 would be on UE 4...



http://ift.tt/1Bz6a9O





What do you think ? :)




Please let us tweak HUD clientside

TWI pls. PLEASE.




Pb Hitch (a) / Invalid Packet / Kick from Server

Since the latest Update for the Game we are receiving every Day 2 kind of kicks on our Server. Every kick happends at least two times a day.



The first one effect not every Player but the most who are on the Server. In the Punkbuster log i found this one: PB Hitch 4294931415 (a)

The numbers are changeing from hitch to hitch.



The second one is that every player receives gets kicked and gets a messege "Connection to the Host timed out" (Die Verbindung zum Host wurde unterbrochen) and i find no entry in the logs.



Any solution for help???



Edit:

Ok i saw right now pbsv update on pbbans.com. I´ll try this one to check out if problems will stay or not. If problems are not gone i`ll call you back.




jeudi 29 janvier 2015

Modding help.

Hey, I have an idea for a mod though I have no modding knowledge.

I hope that someone could help me, and I think that my idea can be implemented quite easly (it doesn't seem so hard to make).

Thank you!




List of good regular HOE servers? (N. Am.)

Hey guys, I've started to play Hell on Earth recently and while it is more fun, I barely get any results in the server browser.



Any good recommendations for regular kf HOE servers?

I live in North America region so anything there would be nice.



Feel free to list all and any, except TTS please :)




Accuracy Threshold

I wanted to suggest an innovative idea for "aim zoom" feature (from here on referred to as focus). If we look at this as taking more effort to focus and increase accuracy, then naturally it should have a limit!



1. If stamina is too low, the aim will move about from heavy breathing for a while preventing from making a long range accurate shot.



2. If you use focus for too long without pauses, it will become unavailable for a brief period.



Tell me what you think guys!




Application: Steaming Coordinator

TWIL is looking for a Steaming Coordinator .



The main responsibilities for the streaming coordinator is to manage a team of community streamers and to schedule the streaming of TWIL matches. Next to this is the streaming coordinator responsible for the intake of new community streamers.



If you are interested in this function, then please apply at TWIL support and for the Subject select Staff Application or send any of the TWIL admins a PM.




console command to identify bottleneck -- cpu or gpu

Read somewhere here such a console command exists - I believe it displays either green or red, depending on which is the bottleneck.



Can someone please remind me what the command is and how it is used?





Thanks in advance.




Steam Early Access

When is it coming? Not meaning the release date but the day we can start ordering?




KF in Machinima's Top 10 of Hoarde Modes

Quite a nice little rundown, KF2 is also mentioned. Enjoy



http://ift.tt/18zop8c




Weapon Customisation?

So we can customise our characters, how about weapons?



For example if all weapons default to iron sights upon purchase and we can then equip them with scopes, rail accessories, paint jobs..etc if we so choose?




Improvised weapon perk

So well looking through the pax south screens I noticed a crow bar weapon well if this is for beserker than that would leave him with 5 weapons crowbar,tac shovel,katana,sledgehammer,Shredder But they said every perk will have 4 weapons at release this is also a thing with the vlad 9000 for support it is a 5th weapon so this leads me to believe the shredder and the nail gun are both for some Mac Gyver perk. Crowbar image: http://ift.tt/1KbRjqD



Also I noticed some sort of shotgun behind reverend alberts.




Making Blood decals more realistic?

It would be possible to add a simple normal map or height map shader to the blood decals around the scenery and models? right now it looks flat in my opinion, but with a bit of bump and maybe a specular map it could look amazing, apart from that, the game is looking great! :)




Hand To Hand Class?.........Possibly?

So I was thinking, I love martial arts, I'm a practitioner and all, and KF2 is my most anticipated game of 2015. So wouldn't it be amazing to have a hand to hand class in KF2!? The speculation surrounding those pins is that the dragon class is the hand to hand class. Maybe the upcoming Weapons & Perks Part 2 will discuss a new class? What do you guys think? Am I the only one rooting for some fist fighting with Fleshpounds. Sounds suicidal, I know, but it could work!




Five things to killing floor 2

first of all I want to say that English is not my language, so if there are things that may sound bad.



5: zeds player finish: what i mean by this is that for exapmle: when a scraker kill you start a animation cutting in half (for example) sounds something stupid, but it can work, right?



4: Old dlc: i do not think dlc is pay to win, the first dlc they looked interesting, a pack of 6 characters, later, pack of weapon and dlc with only one character, waht i mean is the dlc are like the old dlc.



3: None of the stupid things of kf1: nothing to hitting your fellow smoke them out, nothing zeds stay locked or floating (WestLondon), nothing female characters have the hands of man but with painted nails, all the same voice for all character (less the robot and girl characters) the classic things of kf1 stay on kf1



2: choose the caracter´s voice: this would be useful for people who do not like such a voice, you can choose another, besides that it would fix that every character has the same voice



1: best spanish dubbing: bacause i leave first? as simple, the killing floor 1 spanish voices sucks, seems like a fandub, before had bugs like the hunting shotgun call "katana" or that some things seems in google traslator, the button of "play" was "escuchar" (listen in english) not resembles what thes say in english when you drop money sats something as: habeis ganado, sereis maricones? "you win, you are fags?" although some say he mentions is: habeis ganado, seis maricones (you win, six fags) this is the reason bacauses i play in english

i know people who always play games in english bacause english is scantily best that spanish o play "the original language of the game" but this really sucks...

not play the other dubs, only play in spanish and english, so i can´t comment on other.





this is just my opinion of five thing for kf2.




Friends can join LAN server game but cant play

I've got two computers on a LAN. Both computers have their own copy of Killing Floor. One was bought on DVD and one downloaded thru Steam.



Both games can start a Listen server on the LAN, and the other machine see the game, and join.



But when the second person joins, they cant play, they can only watch the other player.



Anybody have any idea whats wrong and what can I do to fix it?




Idea for firebug flamethrower

Hello guys,



I have this idea (i think from Shadowground game): the ability to spill/trow gas or flammable liquid on the ground with the alt fire of the flamethrower, making trap shapes and of course the obligatory penis shape, and in the end light it up with the primary fire.





Have a good day,

AND KFC2 AAWAWW!!!




PAX South Screens

http://ift.tt/1Ll7k0O



I was really hoping to see a new dev diary or maybe some gameplay footage. But hey it's better than nothing.



Also first time we see a high-res close up screen of the new scrake isn't it?




RO2 [MAP] Caen OutSkirts

Caen Outskirts



Steam Workshop link http://ift.tt/1tw01O0



Map with european land setting with USA defending against the german counterattack. ( you need latest HoTW files to play this if you dont hav HotW get it here http://ift.tt/1wDbs1w)



A medium sized map with wide open battlefield with relatively little cover but ample environment to hide in. The environment feels beautiful (atleast to me :/) when you walk through the woods, fields and the colony



This map is very much based on the Caen outskirts map in the game "Men of War:Assault Squad 1" and hence is fictious in construction



If you own that game you can see the striking similarity between this and first map of german campaign in Men of War:Assault Squad 1



And by similarity I don't mean just the looks but the very essence of the way it was.



General overview:



1. Wide open battlefields means both teams will be tested down to the roots for their co-operation skills on how they cover and support their fellow soldiers



2. Concealement over cover: little cover but much flora



3. Large open field means heaven for snipers and machine gunners at the same time concealement will add to their headache



4. Close combat : once you get in the western streets its pretty much blood bath clearing enemy house to house







Technical features:



1. Added one MG42 tripod as a test feature for now and if all goes well the numbers may increase.



2. Added New Kismet based flag system indicating the current owner of the objective via flag.



3. Hay stacks can hide you from enemy but bullets will get you through them



4. Lili marleen radio :)



Direct download link http://ift.tt/1wDbrKN



if you use direct download , copy everything in the zip file to your Documents\My Games\RedOrchestra2\ROGame



Enjoy.



Also please note its Caen OUTSKIRTS and not the cental area of caen.



Please notify me of any bugs




mercredi 28 janvier 2015

Blunt Weapons.

Don't know if there will be any Blunt Weapons in KF2 but here is a list of blunt weapons i would like to see.



Spiked Bat

Cricket bat

Sledge Hammer

Mace

Morning Star

War Hammer




RO2 Level 3 C96, single-shot mode accuracy is very high

So while messing about in SinglePlayer, I found out that the level 3 C96 (The full auto with stock version), when in single shot mode, has (next to) zero bullet deviation, making them 100m shots easy-peasy compared to the hit-and-miss affair of the other pistols and SMG's.



Full-auto seems as spray and pray as you'd expect.




60fps confirmed?

Does anyone know if 60fps has been achieved? I know they were targeting 1080p at 60fps for the console version of the game.



Have the devs stated whether they reached that target or not?




Classic Difficulty

For KF2 I think we should get a Classic type of difficulty. This difficulty would be just like the Hard difficulty but a little adjustments.



The Adjustments:

There will be only 15 weapons excluding the Broken Pipe

The 12 weapons will be the:

Melee Weapons

1.Knife

2.Axe

3.Chainsaw



Power Weapons

4.HandCannon

5.Shotgun

6.Hunting Shotgun

7.L.A.W



Speed Weapons

8.9mm Tactical Pistol

9. Bullpup or It can just be a L85A2

10.Flamethrower



Range Weapons

11.Winchester - If It is in the game or It can be something idunno

12.Crossbow



Ok now lets get to the actual gameplay. There will be a change in only two enemies and that'll be the Fleshpound and the ugly Siren. The Fleshpound will be hard as hell to kill and you'll actually need at least a power weapon to be able to get him down. Ok now lets get to the Siren. In Classic Difficulty the Siren's scream will not be visible and also to be nice It will only chip away your armor. This will give an advantage for the Scrake and Fleshpound so they can easily tear your body apart.



Now the Perks! But the thing about this is that theres like 10 perks so If this idea gets suggested then Trips will have to choose what they want for the rest of the perks because right now I'm only introducing the the perks from the mod.



Now lets start of with the medic.



1. Medic: The medic perk can be unlocked by healing teammates for 1500 damage in a match. It grants:

+100% Recharge rate with med-syringe.

+50% Potency of medical injections.

+5% Faster movement speed.

-50% Damage from bloats' bile.



2. Support: The support perk can be unlocked by welding 2000 door hitpoints and killing 40 specimens with a Power weapon in a match. It grants:

+10 Max carry weight. (it says +25, but it allow you to wield a hunting shotgun and a L.A.W at the same time.

+25% Faster welding/unwelding with the welder tool.

Double frag grenade capacity.

+100% ammo capacity with LAW

+25% to all power weapons



3. Sharpshooter: The sharpshooter perk can be unlocked by scoring 40 head shots in a single match. It grants:

+25% Increased damage with the Winchester and the Crossbow.

+50% Greater head shot damage with all weapons.

-75% Recoil and spread with the Winchester and the Crossbow.

+25% max ammo capacity with Winchester and Crossbow, it does not say it, but it gives you more ammo with those guns.



4. Commando: The commando perk can be unlocked by killing 30 stalkers and dealing 10,000 damage with the Bullpup. It grants:

+25% Damage with the Bullpup weapon.

-20% Recoil and spread with the Bullpup weapon.

+10% Faster reloading with all weapons.

Enemy health conditions appear on the HUD.

Automatically reveals Stalkers in an AoE (Area of Effect).



5. Berserker: The Berserker perk can be unlocked by dealing 10,000 damage with melee weapons. It grants:

+25% damage with all melee weapons.

+10% refire speed with all melee weapons.

+15% movement speed adjustment when using a melee weapon.

+15% Damage resistance to all sorts of damage.



The Perk information was taken from http://ift.tt/1ttKqP6

so thx trips :D



You can only choose your perks once and thats at the start of the match so choose wisely.



Another thing I think I might want into the difficulty is when you get hit your screen shakes that'll be cool.



Ok now lets get into the Krabby Patty. To make this hard as possible you will not get time to go and get weapons and trade so you'll have to make sure to not use so much of your bullets so you can save It for the Patriarch so after what ever wave Trips puts the ending at. The Patriarch will also be fast as hell so watch ye back m8. Oh yeah one more thing each weapon will have like Its on ammunition so yeah.



Bonus Idea: I was thinking for an Easter Egg in the Biotics Lab or If they'll ever have one but whatever so there should be a radio and It should be playing this http://ift.tt/15RuQS5



Welp I'm finally done so go and have a nice day and thanks for reading I guess.




? About KF Non Steam Retail Game PC

Just a quick and easy question. I want to give a KF (cd or dvd) as a present to a friend to use on his PC. I got my KF from Steam. I see that there are some stand alone KF Cd or Dvds available from Amazon or store's like Best Buy and etc.

My Question is:

If I buy the KF retail non Steam download cd or dvd will KF play without useing the Steam network or will the cd or dvd have he be asked to set up the Steam account?




Optimizing Blood and Gore

Killing Floor is my favorite survival horror game. I like it much better than Left 4 Dead, and have been looking forward to the sequel coming out for Steam. I read an article about how Tripwire will focus on blood and gore for KF2.



But please, for the love of all things diabolical, please include an option to control how much Blood and Gore is seen. I have a bit of a blood phobia. I don't mind gibs, and a little blood isn't a big deal, but I just can't enjoy a game that needs to habitually splash more blood and gore onto the player's screen than the body actually holds.



I think it might also boost sales from others like me if it's advertised that this feature can be optimized. Thanks for considering.




Evidence of Patriarch (For those who haven't seen it)

Based on what I've seen on the forums, it doesn't really seem that anyone has even a CLUE to what bosses will be in the game.



Well, here's two facts for you in case you missed them:



1. Patriarch will (probably*)NOT be the first boss we will fight in the game.



http://ift.tt/1BoiUjA



2. Patriarch has been leaked to a degree as seen in this picture:



Attachment 15171



This is actually a fairly old picture but it didn't seem to circulate very well. This is a screenshot that has been flattened, sharpened, and re-rendered by one of our fellow community members. This screen is actually visible in "Meet The Zeds 2" but I'm willing to bet about 95% of people (including myself) missed it. It was on a panel facing AWAY from the camera but just enough of the screen was showing for a community member to snag a high-res photo and touch it up to show us what it had on it.



As you can see, he looks very different to the original Patriarch.



Anyway! Just thought some of you might appreciate this extra bit of content you may have missed and hopefully this'll give you a LITTLE to grasp onto in this media-drought month.




Attached Images





File Type: jpg ss+(2014-12-02+at+09.57.39).jpg (43.7 KB)






"Feather in the hat"

Can we get a little insight into what the "feather in the hat" (as phrased at the PS4 Panel) will be for the veteran players and it's requirements?



I'm curious (as I'm sure many are as well) to see if I'm eligible. And if not, if I can be by hitting a certain threshold.



Now before you elitist folk come out with your, "You only deserve it if you're a true fan and went through all the work without incentive" gubbins, there's something you need to understand.



The Killing Floor 2 teasing and media content has absolutely spoiled me and I'm assuming many others. Once KF2 comes out, I'm fairly certain a vast majority of us won't have much of any incentive to go back to the original unless we have a specific goal like 100%ing or perhaps to help a friend.



As I said, I'm absolutely spoiled by the teasing so far and I'm having a hard time playing Killing Floor right now. I just went on a grind for about 1 month doing a crap ton of achievements and difficulty runs which added a good 102 hours on top of my 187 hours(289 total. Owned the game since 2011). Some of you fine folks might very have played with me too.



And I'm burned out for KF1.



On top of ALL of that, knowing how to achieve it may still filter out the "true fans" or not. There have been plenty of situations like this for games in the past where I had no desire to reach that threshold of "true fan" because, even though I LIKED the game, I didn't like it that much.



I absolutely love Killing Floor and if there is an extra incentive for me to pump MORE hours into KF1 despite KF2 being released, I will do it with a smile on my face where as others, who don't really care one way or the other, won't.



...



TL;DR: What is the "feather in the hat"? How is it achieved? It could possibly drive incentive for people to put more hours into an older title and potentially give you a small influx of dosh because of it.



Backdrop: During the PS4 Panel, someone asked if Veteran players will get any special accommodation to which the panel responded with, and I paraphrase, "Our Veterans will be getting a little 'feather to put in their hat'". What DEFINES a Veteran player wasn't disclosed.



Link here to the exact moment:



http://ift.tt/1BoiTMK




My Steam wallet is ready.

So since the first trailer of Killing Floor 2 I've kept 45 dollars ready (It's not confirmed to be 45 dollars, but I'm gonna be prepared!) Anybody else doing this, or is it just silly old me being weird again?




mardi 27 janvier 2015

3D Feather Model

Does anyone have a 3d model of a small feather or piece of down or fuzz?




Squad Responses?

Anyone know if there will be Squad Responses in KF2 maybe some one-liners?



http://ift.tt/1BmDxN3



http://ift.tt/1mct0iQ




[Movie] Ghostbusters remake

So there's a new Ghostbusters movie in the making with an all-female cast.



What are your thoughts?



I think it's more realistic. Women are more experienced at vacuuming and sucking up white stuff.




Score sheet in 4k

only a minor "bug" ive noticed but while playing at 4k the segregation of the names in the score sheet is off. Not sure if its been mentioned. heres a screen





lundi 26 janvier 2015

This guy...

So I was watching farfromsubtle watch the Killing Floor 2 PS4 announcement trailer...

(http://ift.tt/15FBx9P at 0:48)



And I saw this in the chat



I almost lost my s**t, some people just don't know... #ZedsNotZombies




Thoughts on the commando

Personally I really enjoy playing Commando. It's a very versatile class that excels in almost all ranges against mobs, in both camping and kiting scenarios.



However, as I've played this game I started to notice something: in the current state of Killing Floor every perk has one way or another to handle Fleshpounds and/or Scrakes by themselves in and emergency, except the Commando.



Allow me to explain. While I do not believe Commando is underpowered, (it is indeed, to say, a balanced perk) at some point in the game the other perks got too advantageous to the point where Commando was left in the dust.



Sharpshooter: Entire arsenal murders Scrakes, can also kill fleshpounds if you can land a headshot. Almost all of the guns will stun or flinch Scrakes on headshot



Support Specialist: Can handle both Scrakes and Fleshpounds, albeit with tricky combos. Still, the neccessary equipment can be attained at reasonable prices. No flinching or stunning shotguns, but the hunting shotgun works as amazing finisher against scrakes and FP.



Berserker: Ridiculous speed and Damage resistance, can stun and flinch scrakes with melee weapons. Super speed and resistance help with FP kite.



Firebug: Thanks to the advent of the flare guns, firebugs can flinchlock scrakes for $300. Husk gun also allows for Scrake takedowns, though not the most optimal method.



Demolitions: Demolitions do struggle against Scrakes, but make up for this with their sheer power of explosives against Fleshpounds. This guy eats Fleshpounds for breakfast. The grenade launchers also flinch scrakes, LAW and Pipebombs stun them.



Medic: Medic has weak smgs that dont do too much damage against scrakes, but like zerks can tank and run super fast. Medics can also carry a variety of offperk weapons with the extra money they have.





Where does that leave Commando?

-like medic, assault rifles do not have power to take down scrakes or fleshpounds



-No kiting or tank bonuses to compensate



-perked arsenal does not contain flinching or stunning weapons against Scrake.





In the current state Commando is the only class gimped against both of the two "big zeds." Hp vision does help with kiting FP and determining scrake rage, but still leaves Commando at a "stalemate" scenario against both of these specimens.



The Commando obviously should not be able to have raw firepower against fleshpounds with auto rifles. In fact most perks except demo cannot confidently face fleshpounds head on all the time. But what about Scrakes?



To take down Scrakes reliably and safely, flinching and/or stunning mechanisms are almost always used. Supports, Medics, and Commandos do not have any perked equipment that do this, so these classes use offperk weapons to fill the gap. However, Commando is shorthanded in that the perk does not have the available weight neccessary without sacrificing its own firepower.



Supports can carry two shotguns and still have plenty of space for an axe.



Medics have plenty of space since two medguns weigh only six blocks.



Commando usually carries two assault rifles, which leaves at most 4 blocks for a weapon to help with Scrakes. This leaves you with the machete, which is extremely risky and unreliable because it requires a headchop, or a katana, which is very expensive at $2000 offperk.



Of course another option is to run with 1 Assault rifle, freeing up more space and options. However, this often forces players to spend multiple waves playing other perks to afford the offperk weapon, or save up.



M14: 2500 offperk, using that money one could purchase SCAR and FAL which both have higher DPS, less recoil, better sights.



Husk Cannon: 4000 offperk, slow and unwieldy against trash



M32: 4000 offperk, risky from self damage



These aren't the entire list of options but are often most common. Should you die while incorporating one of these into your loadout? Good luck trying to obtain another one if you didnt drop it.



Sure if you are rocking that game or have a well funded team you can get your equipment pronto. But most money doesnt start rolling in until the late waves anyway, so throughout the game you will be doing anything and everything to obtain that offperk weapon giving you a fighting chance against the scrake. Not only that, but the weapons listed above can be equally, if not more effective against scrakes in the hands of the perk that weapon belongs to. Why bother taking an M14 with commando if you can take it as a sharp and destroy everything?



In short, the offperk weapon is the dominant element in the loadout, not commando.





Of course it's not that such options make the Commando gamebreakingly bad, or underpowered. Of course not. Commando is extremely efficient against trash specimens and the rifle scopes give it long range capability rivaling that of the sharpshooter.



The disadvantage is not severe enough to where it places commando as an inferior class, but definitely enough to turn off many people from the perk as a viable option on higher difficulty.




RO2 Tanks stop with position switch or opening hatch

I'm sure this has been pointed out before, but I couldn't find the thread and I wanted to bump it.



I seem to primarily have this with the German tanks. I don't recall it happening with the Russian tanks.



When switching positions, the commander yells "Halt" and the tank stops. I have also had it when as commander I go to open the hatch and sometimes that halts the tank.



There is no reason the tank should be halting like this, the players should have control of the tank.



Note: This has nothing to do with the player crawling inside the tank, dead driver, or anything like that.




Pawn replacement!!!

Hi guys I need to replace the pawn with my custom pawn.

I am running custom game type and I need to change the players pawn to my custom pawn.



So what I need is a mutator.



1) that will replace the default pawn class in the default properties of My Custom Game Type.



2)that will replace a default property in a class



3) that will add a default property in a class to tell the game to use different SPECIES.



I will appreciate any help.



Actually I don't know if I need mutator, may be all of this above can be executed in the gametype itself?




KF Why was the whitelist limitation removed?Should I level my parks with "level maps?"

Hello guys, long time KF player (many many years) but never invested too much in the game although appreciating it greatly.



So I have about 100hours logged into the game the last 2-4 years and I have one level 6 perk one 5 and 4s and 3s ands 2s.

I didn't mind and I actually liked that even if it was slow.



I remember at some point that all the modifications where whitelisted , meaning you could level with any map and mod right?Also leveling with those, kf level maps.



So TLDR :

My questions.

1)Why was the whitelist limitation removed?Just out of curiosity, since their stance on this was different before?

2)Do you think I should level using the "leveling perk mod maps"?It is tempting but isn't it much more legit to level on your own?

3)Do you think it was good or bad that this can happen?Since now somebody might be level 6 without much experience in the game really.But then again people maybe want to experience suicidial etc.



Can you guys give me a brief history of these things and your opinions?Thanks




RO2 Static Bots feature

Could we get a feature to add a selected set number of bots (say, 4, 8, 12, and 16) to any multiplayer game server setup? This would allow the server admin to establish a specific density of AI players in each game without the expense of purchasing additional server slots. These bots would not be displaced by humans entering tha game and would count against the minplayer number - i.e. if minplayer=32 and the selected set number of bots = 12, then 12 bots would be fixed for each game with 20 bots that could be displaced by a human. Such a feature exists in single player now.




Well so much for monthly videos.......

Has anyone seen a vid this month........ i didnt. I guess even the pax event was a bust (which most of us didnt have a clue since their wasnt a stream for that). So all in all for community relations december was a great month while january was a bust.........




update Request.

Hello TW, any news on when the tank bugs will be fixed. I am referring to the bug where the tank spawns cause all the reinforcements to go to zero.



As you know, this is happening on Demyansk and Barashka on campaign servers. since the release of the new tanks, I have not been able to run Demyansk or Barashka on my main server.



Thanks Lucky Kill.




KF Altering the Menu

Hi guys,



So I've been trying to play around with the GUI in KF, I want to see if I can redesign the menus.



The Intro graphics and things are simple, just a case of replacing them with a new image in the intro.rom.



How would you go about altering the menus in KF such as Designs etc.?



For example, KF's main menu, you have:



Killing floor logo top left, then text below with menu links:



Multiplayer

Host Game

Solo

Etc..



DLC images below that



KF Specimins to the right of the screen





How would you edit that menu? I thought it would be a case of the menu.rom but it doesn't appear to have any impact on the game if its edited or not.



I figure it will require some system file editing, any idea which ones?



Like I say this is just a mini project of mine to learn more about the Unreal Engine.



Thank you




KF Altering the Menu

Hi guys,



So I've been trying to play around with the GUI in KF, I want to see if I can redesign the menus.



The Intro graphics and things are simple, just a case of replacing them with a new image in the intro.rom.



How would you go about altering the menus in KF such as Designs etc.?



For example, KF's main menu, you have:



Killing floor logo top left, then text below with menu links:



Multiplayer

Host Game

Solo

Etc..



DLC images below that



KF Specimins to the right of the screen





How would you edit that menu? I thought it would be a case of the menu.rom but it doesn't appear to have any impact on the game if its edited or not.



I figure it will require some system file editing, any idea which ones?



Like I say this is just a mini project of mine to learn more about the Unreal Engine.



Thank you




KF All Perks Gone

My all perks was 6 level and today while I was playing in some server suddenly my net connection went and then when I restart my game I saw my all perk gone can anyone do something?




Changing forum name

Ive put this topic here because i dont know where else it would fit.



So, i have started to standardize my name on all forum accounts etc. to make it less confusing both for myself and others. Hower it seems that it is not possible to change the name of your profile on this forum. Am i just missing something obvious or is there simply no such function here?




dimanche 25 janvier 2015

[Help] Problem with meshes

Good night everyone, i've been working on making a few weapon packages for my server, but i have encountered a problem exporting .ukx files into .psk and .psa with UModel. The problem is that the .psk is exporting empty, there is no mesh at all and KFEd can´t import them. Is there any way to change the settings or make the model viewable? In the Animation set Info the Mesh faces, influences and UV vertices appear to be 0.



Also, in the Animation Browser it appears "lod 0 (1,#J)" on certain models, what does this mean?



Thanks for your help!




Grudge Match: [29ID] vs {LS}

Date & Time: Wednesday, Feb 4th at 20:30 CET

Maps: Barracks, Red October Factory

Server: TWIL TE Grudge Match EU #3 (LINK)




MG42 beer thread

Before sirr finishes his coffee and locks the other one.



Discuss.



Piss juice or tastey good stuff?




Sharpshooter Loadout?

What is your favorite Sharpshooter Loadout? If you have different loadouts for each difficulty please list them.




First Grudge Match draw round





The first draw round for the Grudge Matches has been made. The following teams are selected:




The matches need to be played before Monday, February 9th.



Schedule / Results...




When i try to play on KF cant see scoreboard, health, money etc...

When i get in a game solo or multiplayer, it wont show me my health, my armor, my money, the direction to the trader, and the scoreboard. And also when it loads to get on a server, like when i press join server it will go black for a few seconds then connect to the server, instead of the normal loading screen, I've tried verifying my game cache, I've tried re-installing it, I've tried running it as administrator, it play perfectly for a year and a half, but i just got a new computer and now it doesn't work




Ro2 sp?

So, I went to binaries clicked RO Single player then clicked ROgame but it says STEAm is required to play and I can't log into steam I don't have internet access for my computer right now and I'm logged out so this is a problem...any way around this you guys know of?




[Question] Slots for bots

I'm a noobie server admin. Do bots consume a "paid slot" on my nfoservers.com game server? Or is the number of paid slots just for humans?




RO2 [RIFLECUP 2015] Stream and result of the pool match !






It's time to play the match from the 24 teams register for the RIFLECUP 2015 !



YOU, players in redorchestra2 can see a lot of match from the first partie if the cup.

The official link of the stream is here : http://ift.tt/1CT7uGz



You can see all match and result here :

http://ift.tt/1CT7uGE



We a stream is planified, i post a message here. Look this post everyday for follow the cup. See you soon :D



EDIT : PLANING OF THE TWITCH stream :

01/25 18.00 GMT+1 : PB vs GARO

01/25 20.00 GMT+1 : MEOW vs WUFF





RO2 Manual gear box on vehicles

Is it possible to make mod that will make manual gear box in tanks and transporters?




How to change groundspeed in server?(kfhumanpawn grounspeed)

One thing has annoyed me always in this game is the slow "running" speed of all perks. Is there way to easily change groundspeed (or other kfhumanpawn values) automatically when server starts?



I found guide that it can be changed by decompiling and recompiling KFMod.u file, but is there no easier way? To my surprise no one has made mutator for it, or i haven't found one.



http://ift.tt/1BpGj6T




samedi 24 janvier 2015

Crying

We need some KF2 INFO! ;_; We need it, our bodies need the info. We need it so badly, and if we don't... We will die, we live off of Killing Floor 2 info and videos ;_; We willl cry for Killing Floor 2 info, we shall not give up!




Otto Carius

On 24th January 2015th died Otto Carrus, German Tiger Ace.



Otto Carius was a German tanker ace of WW2, fighting on the Panzer 38t, Tiger and finally the Jagdtiger. It is estimated that during the war, Carius’ crew managed to knock out 150 enemy vehicles and many more soft targets and AT guns. He survived the fighting and after the war, he opened a pharmacy called Tiger-Apotheke, that exists to this day. He is best known for writing a book of his memories about fighting on the Tiger, called Tigers in the mud.







http://ift.tt/1D36vEb




RS 2nd Rangers Battalion [2RB]

INTRODUCTION



The 2nd Ranger Battalion is a realism community/unit for Tripwire Entertainment’s World War 2 first person shooter games Red Orchestra 2 and Rising Storm. Members of the 2nd Ranger Battalion are formed primarily from North America however the unit accepts players from all parts of the world as long as they are able to maintain attendance in any mandatory drills and events. The 2nd Ranger Battalion plays various games together as a community however their primary focus is Red Orchestra 2 and Rising Storm. The unit is open to expansion in any upcoming World War 2 shooters and adapts as the gaming industry does.



The objective of the 2nd Ranger Battalion is to provide its members a realistic and authentic and fun military simulation: complete with drills, ranking system and matches against fellow realism units. Members of the 2nd Ranger Battalion are provided with a Basic Training Course, Ranger Training Course among various other courses that members obtain through service and recommendation. The courses are challenging but provide members an opportunity to role play a significant part of history with a decorated unit.



Although the 2nd Ranger Battalion attempts to recreate a realistic experience, the unit makes having fun a priority and outside of any mandatory drills, members are free to play any other games and relax with fellow members of their unit. 2nd Ranger Battalion members play a number of games on the side that fit into anyone’s Steam library.



PUBLIC SERVERS




The unit runs a Public game and TeamSpeak 3 server where everyone is welcome to join. The information can be found below.











The password on our TeamSpeak3 is 2RB , we have 5 channels for public users to join and reside and game in (please be respectful of other users, members and administrators).



We welcome any, and all feed back.



JOINING US



As a unit which is actively growing, we are always seeking for new players to join our ranks. We welcome you to enlist with us, no matter how skilled you are or where you come from. Having fun and enjoying yourself is all you need to do!



The 2nd Ranger Battalion offers a different – but interesting – experience that our recruits can look forward to. Upon enlisting, you are put into the Basic Training Course where you are trained with your fellow platoon mates who come from different backgrounds. Graduates of the Basic Training Course have a wide array of paths to take, including but not limited to:

Ranger Training Course: Members of the unit go through character-testing training to earn the coveted Ranger patch.



Holding leadership positions: Be the one that your men can look up to. Serve as a Squad Leader, Platoon Sergeant or even a staff officer.



Assisting unit operations: Ensure the smooth and efficient running of the unit. With a decent amount of roles; such as Drill Instructor, Specialist or Clerk, you can assist in the way that you like best.

Rank advancement: A lengthy list of ranks is there for you to climb up, each rank having a distinct responsibility.



Awards and medals: Ranging from Marksman Proficiency Badges to Individual Soldier Medals, you can be sure that your exemplary service will not go unrewarded.



If you are interested in what you have just read, why not head over to our Recruitment Office to enlist with us?



FIND OUT MORE



More information is available on our website. Visit us at 2ndrangers.net. Alternatively, you may contact us; on our TeamSpeak 3.




About steam achievements

hi,



Do you have any plan about removing single player achievements and "in b4 reset" achievement from rising storm/red orchestra multiplayer part?



It would be good to remove because that achievements are impossible to be achieved.



thanks




RO2 Problems with AT rifle/AT rifleman class

I have been browsing the forum looking for solutions related with AT rifle/class and found plenty of separated topics, so i decided to make a batch related to problems with AT riflemen class or AT rifle weapon which still needs to be solved.



1. The suicide problem: when deploying AT rifle in a window (mainly) as a russian AT soldier, commits suicide immediately honoring it with -2 points.



2. Blank firing bug: firing the AT rifle in a clear situation, no obstacles, enemy in front of me, shooting animation is correct, sound is correct, everything seems i have shot the AT rifle but there's no killing (if shooting at a person), no bouncing (if shooting at a tank), nothing, like no bullet leaves the rifle.



3. Difference between AT rifles: while it's relatively easy to penetrate the armor especially of Pz IV with PzB, it is almost impossible with russian PTRS, however they are identical.

In reality PzB 784 was manufactured by copying captured russian PTRS rifles.

They should have the same power and effectivity.



4. Kill points problem: several people mentioned that it is not fair with one of the most difficult class that by killing a tank one receives only +2 team points while resupplying an MG means +5 team points.

It is evidence that blowing up an enemy tank is much more problematic and valuable for the team regarding it is a big threat to everyone.





Any addition to this list or questions are welcome.





Btw. how do we know if developers are reading this forum or registering these problems?




PAX South

Somewhere in the world, people are watching new KF2 footage while we can't.







Killing Floor 2 Mac release?

Hi there,



I had allot of fun with Killing Floor :D So, I was wondering if we'll see a Mac release of Killing Floor 2?




The suspense hurts

ERRGHHH I neeeeed the new video!!!!




Why do I not own the game anymore?

I just started playing Rising Storm with my mates after they all bought it recently. I last played a year or so ago and I am certain I had Rising Storm since I never had classes locked out and distinctly remember having a lot of fun using the mortar before (despite not really getting any kills).



Is there somewhere I can contact Tripwire and let them know what's happened and see if they can look into my case. I don't really want to buy it again as I feel kind of cheated, being locked out of content that I am certain I own.



If it helps my steam account is "jellymcnelly"




[Question] Red Orchestra 2 problems with win 8.1

Hello guys i need some help, with windows 7 red orchestra 2 runs fine but with windows 8.1 have freezes, stuttering mainly in maps rising storm this is the unique game that i have problems in windows 8.1, I do not want to have to switch to windows 7 to play the RO2 again, because all the other games I have run much better on windows 8.1, someone have one solution for this:confused:



PS: Sorry for my bad english im brazillian :P




Uncapping Map/Mutator Upload Speed on Dedicated Server

Hello,



I'm looking to lift the ~10KB/s upload cap on my dedicated. Apparently the two rate related settings in the killingfloor.ini do not affect this.



To reiterate, I don't want to setup a redirect. I'm looking to simply remove (or alter) the upload cap from a dedicated.



Thank you.




RO2 Problem with Tank Role

Yesterday, I installed campaign mode on my server. After checked scripts I started the game and immediately I had a problem with tank role.It was blocking every time while I was starting the battle in reverse side.



So I can't pick the tank role, because when I get in and spawn, It is telling me that the role was taken ... What Can I do? :(




vendredi 23 janvier 2015

Killing Floor 2 not on PAX South stream?

So when I went to the PAX stream and it showed the schedules of all the showings: (http://ift.tt/HSBYvR)







Where is the lovely Killing Floor 2? Even if it doesn't show hopefully they still do something for us this month, I was looking forward to something this month :D




Ballistic Weapons.

Could we get a Mutator that adds Ballistic Weapons to Killing Floor(Standalone) that use the benefits of the perks? I love the Ballistic Weapons in UT2004 but i would really like to kill some specimens using them in Killing Floor. Here are a few of my favorites. Could the Mutator include all the weapons from V2.5 and Sergeant Kelly's bonus packs.























Killing Floor's 2 Story Mode/Objective Mode mission

Watch this video right here of Killing Floor 1.0



http://ift.tt/1yERU24



Looks a little cool right? Then why can't we get this in Killing Floor 2? This can be like a little tutorial mission to help out the new players and give them a little background of Killing Floor. All this mission needs is better lines and we're good. Is this idea a yay or nay?




Question about parrying

While I don't have the source on me, I recall hearing at one point that "all enemy attacks can be parried" (I'm guessing this implies physical attacks and not projectiles). I think there was a few of us that became a little concerned about the idea that this could get abused and everyone would just parry all attacks until the cows came home.



But then I realized, if that's the case, would TWI adjust the frame duration of an attack that a player can parry? For instance, when a low-tier enemy like a Cyst is about to deliver a mild attack, the player can afford to take the risk to parry because there'll be a (for example) a 1 second window...and if he fails, it wouldn't be lethal anyways.



And by the same token, if an FP dashing down a corridor at full speed is ready to one-hit kill anything in his path, the player will have to decide if he's willing to parry an attack that has only (for example again) a 0.1 second opening...and if he fails, that would cost him dearly.



I'm sure details like this will be fine-tuned in EA but it makes me feel better realizing that there's options to make parrying fun and useful while not abused into the ground.




Spoiler!









"Realism" mode?

I spent all of 10 seconds thinking about extra gamemodes in KF2.



How would people feel about a "Realism" mode? Not trying to make the game a sim, but introducing some kind of pseudo-realism like we see in tactical shooters from Rainbow Six to Insurgency to Red Orchestra.



Think of it as a kind of sub-mode that you can put on top of your gamemode selection. For example, Red Orchestra 2 has gamemodes like territory, campaign, countdown, and firefight, with the extra selection of action/realism/classic.



I thought that a realism mode could introduce some interesting features, such as:




  • The removal of ammo counters (except for magazine count) and having to "check" weapons for a rough estimate on remaining ammo.

  • Magazines and their remaining ammo being saved. Instead of reloading a 30rd-max magazine by pulling more ammo out of a 300rd pool, the player removes a half-full magazine and replaces it with a full magazine, with the half-mag being moved to a bottom of a stack and end up being used again once all other magazines are used up/switched through.

  • RO2-style aiming/hipfiring. KF2 seems to have the gun positioned firmly pointed at the center of the player's viewpoint and despite the game's clever way of handling recoil, what if the weapon had a space that it could wave around in, making hipfiring a little more difficult, yet "real"?

  • Changes to zed/player abilities - Zeds and players alike could both be rendered more fragile than usual, not unlike what "realistic" games do a lot of already.




Plenty of other things could be done, regarding weapon drops, money, trader, zeds, and the player abilities themselves. Consider it a modified, rearranged version of the game that could create unusual scenarios for a different flavour of fun.





It could be a disaster, or it could be pretty fun as a mutator or whatever, even if a little niche.





What do you guys think? Dissect it and tear it apart if you must, it'd be nice to hear what small adjustments you'd make to the game without changing the objectives to create an almost entirely new experience.




Mappers selecting weapons.

So I've done some thinking, would TWI allow us to create classes that have specific weapons. Meaning Me or other people would create custom roles, limiting and or modifying which weapons can be chosen for that selected player class. It'd wouldn't give a Russian Assault an MG42, but would allow the mapper to eliminate unlockable weapons, or selectable variants. Good example of this would be GuadalCanal, limiting the USMC Riflemen to Springfield rifles. I know TWI took the feature out (If I'm not mistaken).

Hopefully assuming this could be done, TWI would whitelist it or make it official.




I want this gun in the game

I'm slobbering all over this gun-



http://ift.tt/1L568yp



At least have it in DLC plan.




The wait...

...It's driving me mad. Any new info on anything?




Can't see any servers

I can't see any servers in the server browser.

(Punkbuster is enabled)

Just downloaded the game, but when clicking on server browser, i can't see any. It just say's 0 players online in the upper left corner.



Thanks




My Internet Connection is Blocking some Servers

Hello,



A while back I made a post about not being able to connect to most of the servers in the browser, but didn't find the cause. What happens is I am stuck on the "connecting" screen indefinitely until something times out, and I'm back at the menu. After using a different internet I was able to connect to every server. However, when I came back to my school internet I was faced with the same problem again. I am 100% sure it has something to do with the internet. How can I fix?




jeudi 22 janvier 2015

Was looking at KF2 Official Steam Group

and......I saw this.......







Tell.....Me....MORE....




Harpoon gun?

So for mainly the Sharpshooter Perk I was thinking of a harpoon gun. Sort of like the Cross Bow from HL2. Except, a little bit more of a BANG!



I'm not gonna go into a whole bunch of detail for it but my idea would be when a ZED is close to the wall and you shoot them with the harpoon gun they get stuck into the wall.



If you hit them in the leg they could have a blended animation with the ragdoll to try and make the Zed wiggle it's leg out the harpoon (Same with the arms)



If you hit the a Zed around the chest area there is a chance of them dying but if they stay alive they spaz out. Once again like the first idea they try and wiggle and move around a lot.



And this ragdoll blended with animations is sort of the ragdoll/physics engine they use in GTA 4 and GTA 5 (Endorphin/Euphoria made by: NaturalMotion)

it creates really good looking ragdolls and it's a bonus with the animations blended into them.



Now I know this may be stupid, but here are a 2 designs that the Harpoon gun could look like:











Now sorry if my idea isn't that great, I am definitely not the brightest when it comes to them :)




RO2 New custom map added today

A new combined arms map for you to enjoy/hate



http://forums.tripwireinteractive.co...d.php?t=103235




RO2 [MAP]TE-Nomadskaya







Link: http://ift.tt/15h2NeF


An Arad-inspired, combined arms map from your pal, Catalavos .





Not exactly a re-make but not exactly not a re-make either! I did the whole thing from memory and likely got a bunch of stuff completely wrong. But who cares? It's another custom map to play! (or ignore)



What you get!


60 Minutes of fun!

4 Groovy Objectives!

6 Tanks per team!


Hundreds of destructible thingies !



I've also attempted to make it so that Bots cannot take important roles like TL and SL and will expand this to include all "special" roles (engineer, sniper AT). There are a lot more details to add and I'm sure there are some cover nodes forgotten which will all be addressed in the next update. Constructive criticism and suggestions on how to make it a better map is always welcome.




Different sort of war

here's a link to a pretty well made film....not sure it will be for all , not your classic war film



http://ift.tt/15h2Neo




Weapon checking animations?

Anyone know If KF2 will feature weapon checking animations? For example pressing reload with an already fully loaded weapon would initiate a weapon checking animation? Perhaps checking the magazine..etc



A few games have been doing this recently and it's pretty cool..




KF [WIP] Metal Conversion

I am working on a full metal music conversion ranging from death metal to speed metal. I have the zed music for West London worked out really well right now I do not know about the other maps yet. I recommend saving your original games music folder before installing this so you don't have to reinstall the game.



Download here!



After this is complete I will make a tracklist!




RO2 Does TWI accept localization files from fans?

Greetings



We are Chinese RO2/RS players who want to translate this game into our language, meanwhile we are planning to do it.



Now we have solved most part of technical problems and everything is prepared, we have translators and faith to do it well.



We wish once it is done, TWI could add it into next update. Our hundreds players are longing to enjoy a localized game.



regards




Berserker Idea / Class Peeves

Now I'm not sure if anyone else has had this feeling before, but when you play a Berserker the best way to deal with large stuff (IE: Fleshpounds, Scrakes, and fan hitting) is too pull out a ranged weapon and get a head shot with it. Why is it that the MELEE class uses a weapon that is basically everything that the class isn't? I don't think the classes are specialized enough, now this might get fixed in KF2 but I'm not in on that information



Well anyways,



I feel that the zerker needs a sort of tool/ability to make the game more dynamic. For instance since this is a science-ish game we could fuse some of the zed mutations into the zerker for short term use.

  • Crawler: couple of seconds of wall run

  • Siren: aoe stun or push back

  • Gorefast: faster attack for a short time

  • Bloat: target re aggro (kind of like boomer bile)

  • Scrake: Damage resistance for a short time

  • Fleshpound: double damage on next attack


Normal Zeds are too common in my opinion to warrant a buff and Husks fall too much into the Firebug's territory.



The player would get the chance to use these moves when they kill the respective Zed (and bathe in its blood)



This ability would be activated by the player with an indicator on the screen to point out which would activate next.



If i didn't explain something clearly enough please post below and i will try to help you understand.

If you don't like my idea and have ideas on how to make it better please post below.

If you don't like my idea but can't think of anything constructive to say, piss off.



And don't forget to have a bloody good time.




mercredi 21 janvier 2015

Please no microtransactions.

Im totally fine with KF2 having as many DLCs as KF1 did. But please no microtransactions of any kind. And yes please do some cool weapon DLCs like you did in KF1 :)




[Video] Windows 10





http://ift.tt/1CfBDC5




Quote:









  • The Xbox App. Whether you only game on the PC, the console or both, the Xbox app brings together the most important aspects of your gaming life: Games, Friends, Messages, Activity Feed, your gaming legacy with Achievements, and much more.

  • Xbox Live and multiplayer across devices. Xbox Live is social, interactive, and seamlessly integrated directly into Windows 10, bringing gamers the experiences they love across devices, like multiplayer gaming on Windows 10 against players on an Xbox One, and messaging and chat with friends. And developers will get full access to the Xbox Live API, making it easier to create more powerful gaming scenarios across devices.

  • Game Streaming. Thanks to the deep integration of Xbox on Windows 10, games on Xbox One can be streamed through your home network to your Windows 10 PC or tablet, anywhere in your house. Xbox One gamers will now be able to play many of their favorite console games on their PC. And many Xbox One accessories will work interchangeably on the console and PC (with more on the way), so you can customize your experience in whatever way you see fit.

  • DirectX 12. We’ve enhanced our graphics technology to squeeze every ounce of performance out of your supported hardware and open up a new wave of innovation for high-end graphics. Delivering greater complexity and detail on your current PC, games authored or updated for DirectX 12 are able to run faster and have richer visuals. And this technology is already in the hands of developers today. The engines used to power hundreds of games are implementing DirectX 12, including Unreal Engine 4 from Epic and, as we announced today, Unity.

  • Game DVR. On Xbox One, one of the most popular features used by gamers is Game DVR, which gives simple access to recording, editing, and sharing out your most epic gaming moments. It’s not easy or consistent to do that for PC games today. We’re bringing this beloved feature to Windows 10, now accessible by simply pressing Windows+G. With the games you love playing – whether on Xbox Live, Steam, or other services – you can record, edit, and share game clips with all your social networks.





http://ift.tt/1CfBDC8




Quote:








Delivering Windows as a Service and a Free Upgrade to Windows 10



Today was a monumental day for us on the Windows team because we shared our desire to redefine the relationship we have with you – our customers. We announced that a free upgrade for Windows 10 will be made available to customers running Windows 7, Windows 8.1, and Windows Phone 8.1 who upgrade in the first year after launch.*



This is more than a one-time upgrade: once a Windows device is upgraded to Windows 10, we will continue to keep it current for the supported lifetime of the device – at no cost. With Windows 10, the experience will evolve and get even better over time. We’ll deliver new features when they’re ready, not waiting for the next major release. We think of Windows as a Service – in fact, one could reasonably think of Windows in the next couple of years as one of the largest Internet services on the planet.







Here we go boys!!!

Please let pax south have a release date!!!!




Whats your favorite Developer Diaries?

Personally in my opinion The part2 of "The Gore" was my favorite Developer Diaries.

Mostly just because of:





And





And the best one.





I have a problem.

Am I the only one who is constantly looking at KF2 videos? I've watched Interviews, podcasts and videos of Killing Floor 2 like every single day.

I'm just too hyped for it, I can't handle the wait.



I might just die rig-.....




RO2 please delete this thread; post made in error

please delete




Patch??

The game was converted to an easier program to make patcing easier.



Pittely that was the last message from TWI.





There are still many bugs and Gumrak is getting worse.




[Music] Favorite Music?

List your fav artists and songs, any generation since we all have our preferences.



For me



60s: Led Zeppellin "Stairway to Heaven"

Bob Dylan "Like Rolling Stone"

Bob Dylan/Jimi Hendrix: "All along the watchtower"





90s:2 pac Shakur "Life goes on"

The Offspring "The kids arent allright"



90s to present: Ministry of Sound Trance Nation or any progressive style trance.




Usable petrol canisters

Some canisters could be placed in random locations of maps, but as well as being able to shoot them to create a fire we can pick them up and choose to unscrew the cap, pour petrol anywhere we want or along in a line where it can be ignited to cause a temporary wall of fire.



These could be used as a last effort to survive if all team members have died, since a lone survivor is likely to run away from the horde.. more chance of finding a canister. They could also be used to refuel a chainsaw, if one is in the game.




[Video] Gore reviews

Hey people, I`m starting a new series of reviews on youtube called Gore reviews. I`m analyzing the blood and gore effects of games that are considered to be gory.



Taking the games Tripwire makes, I figured you guys might be interested.



My first victim is Chivalry: Medieval Warfare.

http://ift.tt/1urOboZ



I`m new to making reviews so any feedback will be appreciated.



P.S. can't wait to get my hands on KF2 for this :D




Multiplayer mods how can I reach it

Guys. I played a few multiplayer servers and I want them mods. How can I play with these mods in solo?




mardi 20 janvier 2015

Windowed Fullscreen

Will the game have windowed fullscreen mode?




So devs its been a month.......

and my insatiable hunger for kf2 knowledge has got me on edge.



I need a fix man or im going to go bonkers 0_o.




Sentry

I just noticed that TWI put sentries in KF Calamity, it could shoot both bullets and flames, if i'm not wrong. Do you think it would be a cool addition to KF2 as well? I'm surely curious to try it (don't have an OUYA)




Overhead map not displaying properly

My overhead map isn't displaying properly when in-game but in the editor it looks fine. It seems that when in-game it displays at a different resolution and only the upper left corner is displayed in the map window. Any ideas? As soon as I can get it working y'all will have a new map to play.




Help me with names please xD

ok so I'm after british style curse lines.



Like simular to tosspot, pillow tosser, etc.



don't go straight up ****, and ****.... you know ;) and no insulting anyone else but me ;)




chatting

Is it me or if its a glitch. I dunno. Lately there has been a rather large amount of people giving out tactics through public chat either because they don't care or just never bothered to rebind or check the keys at all. Its becoming a bit of a problem during certain games.



Its probably just new players but nobody seems to care at all about it to fix the problem.




firebug weapons

so by some chance will we get more then one flame thrower? i think this may be a thing due to the husk guns new ability if thats even still for firebug,but here is my ideas

tier 1: blow torch

tier 2:normal flame thrower

tier 3: some military flame thrower maybe an m2?

tier 4: husk gun or perhaps an m202 rocket launcher?




Help is needed .Steam has locked an account of one of our Players

So one of our Players: http://ift.tt/1J3QWQb

had to set up steam complete new. When he did this he saw that he wasn´t able to sent his Steam Guard Code cause his GMX E-Mail account was deleted. He contacted steam and steam locked his account (76 Games in it). They don`t give it him back. It`s locked since a week now. So he made up a new account and started leveling again. Is there any possibility for help from the TWI Ladder Staffs. He wrote, i wrote but nothing happends.




Blood Spilling Tweak

One thing I noticed when watching the Developer Diaries is that while the blood itself looks great, the spreading of it is really off-putting. For reference, look at this:



http://ift.tt/1ymnfGB



When the Cyst starts moving, the blood spreads out impossibly far for something that's just dripping out of its head. This is after the initial brain explosion where such a puddle might be justified, and when it falls backwards you see a bunch of blood appear near the feet somehow. So really my suggestion is to work on that if you're not already. Presumably it has to do with system in place where blood is taken and then merged in with the ground texture. I guess you just need a more varied set of blood splash sizes for the system to choose from, but hell, I don't know how old that video is. You might have already fixed it. Cheers.




PreOrder Bonuses?

Sorry if this has been asked, but do we know of any preorder bonuses yet or if Tripwire have said if they are doing any?



Also any news of limited editions, collectors editions..etc




Why UE3 instead of UE4?

Does anyone know why Unreal Engine 3 was chosen for this game over Unreal Engine 4?




RO2 Bug with dedicate server

Yesterday, I installed campaign mode on my server. After checked scripts I started the game and immediately I had a problem with tank role.It was blocking every time while I was starting the battle in reverse side.



So I can't pick the tank role, because when I get in and spawn, It is telling me that the role was taken ... What Can I do? :(




lundi 19 janvier 2015

KF Players not loading maps...

Hello! New member here. Been playing KF for years, and have hosted listen servers for a long time w/o issues. However, ever since last November, I have been having issues with my friends not being able to load maps once they connect. Sometimes it is the dreaded index.rom error, but more often, it seems that they just get a black screen with only an occasional loading message. (It lies, they never load.) This is on both custom and standard maps. I only run 4-5 custom maps currently, and two of them (Afghanistan and Doomed) are working fine. I cannot get them to connect to/load Farm, Crash, Mountain Pass, etc. About the only maps we can consistently play on are Biotics Lab, West London, Ice Breaker, and the 2 custom maps already mentioned. Please note that even if we start on BL, and then try to load Crash (for example), they are all hosed.



I am currently at a loss. These are all maps that we were able to play on previously. I know they are connecting, because I can disconnect the server, and they will get notified that the server is offline. (They do not, however, always get prompted for the password.) Any help will be appreciated.



FYI, I am currently running Scrn Balance, and a ton of custom weapons, but all my players have already installed the mods/muts so don't think it's a downloading issue. (I copied all the files to a USB drive and they copied them to their directories at a LAN party.)




spikes ro in a good pc

Hello guys ,i get spikes in ro 2,and my pc is very ok for requirements like,i got 50 fps and sometimes get 20 fps for 1 second and later back to 50,this really make me annoyed,the game runs perfect(same game recommended me to play it on high) but dont know why i got that

specs:

AMD Phenom(tm) IIX4 955 Proccesor 3.20GHz

Ram:4gb Ddr 3

Bits 32

Video Card:Geforce GT 640

help please:,C




RS Need M2 Carbine Model!

So I've been working on an M2 Carbine, the problem is I desperately need a remodeling of the M1 to an M2.

Old of M2 Carbine V2.1 Video of Raw Footage

http://ift.tt/1J5tfoP



I'm quite rusty in this so don't judge me.




KF2: Best hands in gaming?

Move over Bioshock, KF2 is here to dethrone you..just look at the detail in that model..







KF-MGSSpaceport

Heres a map I started 4 days ago and think its ready for beta play.





Its set on a space station (no low grav) and hopefully should provide a good game!





Thanks to





Gregs2k2

Moggers

Boo

Slebs





for beta testing and I will update the map if I see anything that needs adj or anyone provides feedback!





map is here :





http://ift.tt/1yiECYV





Have fun




Killing Floor: Uncovered

http://ift.tt/1CsP2EF



I just found this KF:Uncovered trailer. It's supposed to be the trailer for short, live movie of KF. Is this official or it's just a hoax? TWI actually planned a short live movie of KF when they first revealed KF2 iirc




RS KOBURA needs balance: more reinforcments for the US

I really love the new RS Kobura map.

But I think it need some balance for the US.



I played it several times (even with Level 99 commander) and we lost every time.

And every time we lost cause we run out of reinforcments.

Sometimes we lost our reinforcments in the 3rd or 4th objective (of the total 5 objectives)



So its pretty clear there is some kind of inbalance in this map.

Either give the US side more reinforcments (+50 will be fine, at least +30) OR give US shorter cooldown on the mortar strikes.

(1 minute less cooldown on mortars would be good).



Thanx.




dimanche 18 janvier 2015

RS Help on custom font

By creating new ui_fonts.upk and rs_ui_font.upk, now the RO2's in-game interface can display both letters and characters,even chatting text.



But, on the contrary, though it have been edited, the texts which relate to RS still show themself as unreadable codes, and main menu with the same situation.



It's quite possible to localize this game into a CJK one, it maybe a little bit late but worth it, still, every day the most polular servers in east asia are full of players.



We can do it by our fans, as font making and translation, but here's no professional one, we are all new to unreal editor, can you show us how does it work and help us on this problem?



Thanks a million!




Insult Specimens

Reminds me of a bunch of pikies!




PC - PS4 perks cross save

Do we know yet if perks will be cross saved accross PC and PS4? I've done a search but so far have found little information.



I would be buying on both if this was the case




The Release Date?

So I googled Killing Floor 2 to see if there was any new info. A big window appeared sayin initial release date march 2015? Is this correct?! I didn't think there was a release date that precise yet and if it is true I'm a little disappointed to be honest. I was really hoping for February at the latest.




[Crash] Crash (Steam too) to Desktop after being ingame for a few minutes

Hi,



I'm running this system;



MSI Z97-GD65 GAMING Intel® Z97 ATX Motherboard

i7-4790K Quad Core 4GHz 8MB cache

32GB DDR3 2133Mhz Memory

4GB NVIDIA GTX 980 Gaming GPU

120GB SSD

1TB SATA III 6Gb/s, 7200rpm, 64Mb Cache, 8ms Hard Drive

Windows 10 Tech Preview 64bit



When ingame everything runs lovely, good FPS, looks great.



Problem is that after a few minutes ingame, varying from one or two minutes, to sometimes 20 minutes, my game will crash totally to desktop, as if I had ended the process, with steam also vanishing as if I had ended the process. No .dmp file is generated. This happens for both RO2 maps and RS maps.



I've tried every compatibility mode, tried various combinations of high and low settings. I'm running the latest drivers for everything, fully updated windows. I've installed and reinstalled the redists. I've verified integrity of game cache. I've tried both in and out of the steam beta. In nVidia control panel I tried disabling CUDA because I heard that might help. Nothing has made any difference.



Any ideas of what I could try to fix this?



Thanks.