We should have the perks a compensation system type:
one berserk would take more damage from a sire or husk but not the other zeds and help another perk like a commando or specialist support.
Forcing users to play as a team with varied fully compensate for the loss of damage of other perks. The game would be more suitable for multiplayer than single player and the system if a case would be given by the single missions with objectives as currently seen for each class containing a story involving all in the end.
This would help to remove the berserk overpowered so the game would be more attractive and challenging.
:IS2:
one berserk would take more damage from a sire or husk but not the other zeds and help another perk like a commando or specialist support.
Forcing users to play as a team with varied fully compensate for the loss of damage of other perks. The game would be more suitable for multiplayer than single player and the system if a case would be given by the single missions with objectives as currently seen for each class containing a story involving all in the end.
This would help to remove the berserk overpowered so the game would be more attractive and challenging.
:IS2:
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