Yes, this is a thread about the Axis winning constantly. If that bugs you, just don't participate.
Anyway,
The Axis bias has nothing to do with balancing. Every gun in RO2 will generally kill things dead when you point it in the right direction. Let's not forget that the (upgraded) PPSh and SVT are absolutely beastly guns.
The vast majority of Allied players are obviously inexperienced.
Their offensives are usually totally pathetic. They lack aggression, coordination and decisiveness. They'll happily run into automatic fire, and when they're not doing that they'll cower behind a wall and throw grenades at the nearest pile of rubble, killing nobody.
In the defense they're not any better. There's seemingly no situational awareness so they'll get flanked relentlessly or get overwhelmed by coordinated assaults with artillery support.
These are my impressions from playing on both sides, though I will admit I'm part of the problem here. Often I'll play a round or two on Allies, but the same thing always happens. We get destroyed, and I get annoyed at the team's inability to get anything done.
Then I switch to Axis and find myself on the Blitzkrieg Train of doom along side what appears to be a bunch of special forces dudes as we slaughter the poor Russians by the truckload.
I wouldn't be surprised if a lot of us behave like this. The simple fact is that for competent players, being on a bad team in a game where teamwork is important is just not fun. When you find yourself pushing forward on your own when you should have guys at your back, you die, and it's annoying. When get killed by a recklessly thrown friendly grenade, it sucks. Most of the time playing on Allies is no fun and trying to get people to do things right is futile.
As fun as it is to slaughter noobs as Axis, we are driving people away from the game like this.
The only cure for the problem is that we start committing to playing both sides equally or even consider stacking Allies.
Anyway,
The Axis bias has nothing to do with balancing. Every gun in RO2 will generally kill things dead when you point it in the right direction. Let's not forget that the (upgraded) PPSh and SVT are absolutely beastly guns.
The vast majority of Allied players are obviously inexperienced.
Their offensives are usually totally pathetic. They lack aggression, coordination and decisiveness. They'll happily run into automatic fire, and when they're not doing that they'll cower behind a wall and throw grenades at the nearest pile of rubble, killing nobody.
In the defense they're not any better. There's seemingly no situational awareness so they'll get flanked relentlessly or get overwhelmed by coordinated assaults with artillery support.
These are my impressions from playing on both sides, though I will admit I'm part of the problem here. Often I'll play a round or two on Allies, but the same thing always happens. We get destroyed, and I get annoyed at the team's inability to get anything done.
Then I switch to Axis and find myself on the Blitzkrieg Train of doom along side what appears to be a bunch of special forces dudes as we slaughter the poor Russians by the truckload.
I wouldn't be surprised if a lot of us behave like this. The simple fact is that for competent players, being on a bad team in a game where teamwork is important is just not fun. When you find yourself pushing forward on your own when you should have guys at your back, you die, and it's annoying. When get killed by a recklessly thrown friendly grenade, it sucks. Most of the time playing on Allies is no fun and trying to get people to do things right is futile.
As fun as it is to slaughter noobs as Axis, we are driving people away from the game like this.
The only cure for the problem is that we start committing to playing both sides equally or even consider stacking Allies.
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