Hello, sorry if this topic has already been discussed or my question has been answered already by a dev.
I know TWI has invested into a MOCAP actor so maybe these have been fixed but the reloading animations in KF1 are not realistic at all. After seeing weapon models in KF2, these animations should be fixed to compliment the insane detail of the weapon models. The AR platform rifles you can see the castle nuts... never have I seen a game that details the castle nuts lol.
For example in KF1 when you still have ammo left in your weapon you still have to pull the charging handle, which is not only the WRONG way to reload a rifle with the bolt locked back (slap the bolt catch, its quicker), but is not needed with a round in the chamber.
I would go on about having to play with the slide on pistols and reloading when you have a round in the chamber but I think people get my point and I don't want a wall of text.
I know TWI has invested into a MOCAP actor so maybe these have been fixed but the reloading animations in KF1 are not realistic at all. After seeing weapon models in KF2, these animations should be fixed to compliment the insane detail of the weapon models. The AR platform rifles you can see the castle nuts... never have I seen a game that details the castle nuts lol.
For example in KF1 when you still have ammo left in your weapon you still have to pull the charging handle, which is not only the WRONG way to reload a rifle with the bolt locked back (slap the bolt catch, its quicker), but is not needed with a round in the chamber.
I would go on about having to play with the slide on pistols and reloading when you have a round in the chamber but I think people get my point and I don't want a wall of text.
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