samedi 6 septembre 2014

please, expand the order functionality for SL/TL roles

as if now, the order function of the SLs and TL are completely usless unless you are handling bots.



no one listens to those orders, you get nothing if you follow them and they are in general very limited.

so it all boils down to who has a mic, and how well he can speak.



i think the game needs a more elaborate and rewarding order system.



first and foremost - WE NEED MORE ORDER OPTIONS.

a simple 'attack POINT X' 'defend POINT Y' and 'GO THERE' are barely anything.

what about "suppress target?" what about "assault target?" also, "fire from this position"



we also need more class speific requests, for japanese - "place boobtrap here" and "fire mortars here"

american's should have "torch this area"

and all sides should have "blow up that desturctible object".



futhermore, the system needs to be more rewarding, right now the players feel absolutly no need to listen to officer's orders, because he has no power or authority over them, just because he grabbed the class first doesn't mean he knows anything better.



so i suggest awarding bonus points for both properly following orders, and issuing them well.



when asigining an area to supress, for example, all the team members that will be firing on that position will get bonus points for every supressed enemy inside the asigned area.



when ordering to stay inside a spesific area, any player that gets a kill from place will get bonus points.



when players will reach a location that the SL/TL ordered them to move there that will also recive a point



that way, players will be encauraged to obey their officer, and he in turn will be encauraged to properly lead his squad. teamwork will be greatley improved. especially since the SL can give different orders to every team in his squad(riflemen,LMG, assualt.



SLs will be encouraged to be smart because they will also get points if his squadmates are getting kills.



also, a far better GUI is needed for orders as well. right now they are not noticeable at all. you should recieve a little sound when you recieve orders and a clear visual indication of where to go, on both the tactical view, and the minimap.



any orders that none-commanding infantry have should be disabled as they are constantly spammed and hinder the officer's ability to lead



this despratly needed for some maps like commisar house or bridges that without proper leadership its IMPOSSIBLE to win with the attacking side







please TWI make this idea come true, it is easy to implement and will dramatically increase fun of the game.

please support the idea




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