lundi 8 septembre 2014

Current perk locked up

We all know the perk-switching benefits, like getting your startup items on wave 1, stealing all the kills one wave 1 with, for example, Firebug and then switching up to the one you intend to play as, or the ever-classic everyone switching to Demo on the Patriarch to pipebomb the everloving **** out of him (since apparently, he cannot spot those blinking thingies on the ground). Even if the possible new variations of the Patriarchs could counter certain perks.



What I would suggest, is to limit or downright prevent perk changing mid-game. Have 1 change available per match, or... *gasp* none at all. Or prevent it at the Patriarch wave.



I know it would be bad if everyone chose the same or similar perk in the beginning, but that really would be the fault of the players themselves for choosing bad synergy. No one wants to play as Medic? No healing prowess then. Cruel, perhaps, but would force players to focus on playing as a coordinated team rather than selfish fraghounds with "I am the team" mentality.



This of course would make the pain of having those random people who join in and chose the 4th Sharpshooter even more of a pain to work with, but I frankly think that we should demand more co-operation from players by forcing them to do so, or suffering from the lack of doing so.



Though, choosing the same perk in KF2 might be less of a problem in terms of combined team effort since the perks can have variations depending how the players have built their perks.



But that is just my idea. Thoughts?




Aucun commentaire:

Enregistrer un commentaire