This is mainly to the developers. How much focus will there be on the animation fidelity?
Will we see animation blending techniques? Will specemins still clip through objects/doors? When a specemin jumps from a high height will we see them land with some weight? Will clots grasp for their throats at times if shot in the neck? etc.
Thanks!
Will we see animation blending techniques? Will specemins still clip through objects/doors? When a specemin jumps from a high height will we see them land with some weight? Will clots grasp for their throats at times if shot in the neck? etc.
Thanks!
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