mardi 25 août 2015

Is this bug: cmdo skill that speeds up fire rates in zed time

Doesn't seem to work when you use burst modes with AK or 9mm (AR-15) and it doesn't seem to work in semi auto modes.

Anyone else figured that out? If so do you think this is intentional or bug?


Is this bug: cmdo skill that speeds up fire rates in zed time

update barely online ?

Hi,

Yesterday i noticed i recovered 10 hp/3 kills playing zerker on a Server. That was not a modded Server. That looks like the upcoming update but it is quite strange. Did anyone notice that ?

Sorry for mistakes i'm typing on a french phone


update barely online ?

back to the sounds of RO1

How about going back to the sound effects of RO1. When you threw a grenade in RO1 it made a satisfying blast and the ground actuality shook a little.
In RO1 when arty came in it was overwhelming.

In RO2 people run into the arty because they are unaware it's coming down because the sound is so weak ( to me it sounds like the roar of a distant ocean wave breaking on the beach).

The grenade sound is just as weak.


back to the sounds of RO1

Add weapon variations.

What if there was a SINGLE weapon variation(or alternative) of each weapon? You could only purchase one "variation" of each type, so you couldn't have two SCARs, AA12s, etc.

Like a Pulverizer with an EMP explosive attack that has a magazine capacity of 1?

An eviserator that shoots stakes (aka Painkiller) instead of blades?

An M4 with a four round "clip" magazine?

A nailgun that discharges only full auto, no single fire or spread shot?

Hunting Shotgun that shoots slugs?

AK12 with 20 Round magazine, and under-barrel 5 round shotgun?

Bullpup that has two magazines taped together for a quick first reload, that only shots in two round bursts?

Scar with Ironsights and laser beam?


The Skills within the Perks already have a choice of one or the other for people's different preferences/playstyles. It's would be cool if these types of binary choices could be extended to weapon variations.

This wouldn't mean every weapon has a half dozen attachment choices like COD does, it would just mean having an alternative weapon of the same type.


Add weapon variations.

Gunslinger Skill Ideas

Barring any shocking revelations I think Gunslinger is the most easy-to-guess-at of the three unknown perks, so... might as well start a skill / inherent ability wishlist thread, eh?

I'll start us off:

"If you're not using that.."

Most likely a level 5 skill. Allows players who don't care for their 9mm to give you all their 9mm ammo by equipping the weapon and then interacting with you. Also comes with a buff to 9mm damage, stacking with all other general pistol buffs you have.

"Asynchronous Firing"

Possibly either a mid-level skill or an inherent ability. Using the alternate fire button (or some other button, if there are pistols that actually come with alt-fire functions) fires one of your handguns as normal but also MARKS that enemy at the point hit. Until that enemy dies or another target is marked, every other shot fired via primary fire will be aimed towards the mark (with small inaccuracies for recoil / movement, if applicable) as long as it is within 180 degrees of your current aim. Why have two guns if you're only going to shoot one thing at a time?

"Guns a' Blazin'"

Possibly offered as the opposite skill choice to the ability above; 'guns a blazin' grants the ability to discharge both handguns as rapidly as physically possible by holding down primary fire, in a frantic unaimed sweep in front of you (keeping mostly horizontal to your point of aim). An attack for when neither precision OR ammo conservation are a concern, and you just want to hose bullets towards a group of zeds

"Point Blank"

Handguns fired at point-blank range do several TIMES their damage. These attacks could also come with special firing animations, actually showing you jam the gun forward to make contact with the unlucky zed. They'll also cause extra-messy exit wounds! (fun bit of trivia: even a blank will kill a person if fired at the right/wrong spot point-blank. At least one movie star to date has died from screwing around with what they thought was a harmless prop)


Gunslinger Skill Ideas

lundi 24 août 2015

Patrol Boat River - "pibber"

Please this boat deserves to be in this game. It was the first jet boat of its time and was used in many rivers across vietnam. It was also the main boat in Apocalypse Now. It would be a 4 man boat - driver, front gunner, and 2 rear gunners.


Patrol Boat River - "pibber"

Varmint Rifle Upgrade Idea

So maybe I can speak for many Killing Floor 2 players when i say that the Varmint Rifle feels like it lacks a lot, and that tiny little 9mm clip is a joke.

Now, before anyone goes and states the obvious, I already know that this was meant to offer a great challenge to the early rounds, but without making the rifle way too powerful like say a full fledged M16 or larger more powerful rifles.

I think it'd awesome if you could buy upgrades such as full auto in the select fire, higher mag capacity, higher caliber bullets, and each of these upgrades would be approximately 100-200 dosh (give or take).

I've seen posts similar to this one before but made this any ways. I think that KF2 could benefit from something like this in the future. Just some thoughts of mine. :]


Varmint Rifle Upgrade Idea