Rather, this should be solved by game design by decreasing the trader radius and/or increasing the resupply radius.
An alternative solution is to give the resupply interaction priority, then make it non-interactive if you've already resupplied or have full ammo. This will cause players to incidentally perform the optimal behavior of resupplying before buying ammo when they mash the interact button.
Please make the trader radius smaller than support/demo resupply radius
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