mercredi 21 juin 2017

VNTE_JungleRaid Alpha release/ Feedback

This is a map I have been working on since the SDK released. I have no prior experience with UDK but I am a seasoned user of hammer editor.

This map is a territory map based on a fictional location. It is ready for testing. The VC attack and there are 6 objectives. It really just needs balancing and testing.
I tried to integrate every good thing from the pre-existing stock maps into one solid map. Keep in mind as of writing this, this map has never been played on a server. However all the objectives, kismet, and spawns/spawn protection have been tested to work.

What's left:
- Lighting
- Balance Tweaks
- More objectives
- Polish
- Radios and Commander Roles

Known Issues:
- Minimap is slightly misaligned

Preview:


Minimap:
https://ibb.co/gV8Wq5

Scenery:

https://ibb.co/nzqGOQ
https://ibb.co/iZNkHk
https://ibb.co/etoEA5
https://ibb.co/hLfGOQ
https://ibb.co/f5dQHk
https://ibb.co/dF9zck
https://ibb.co/edbCxk
https://ibb.co/noRjA5
https://ibb.co/bGZhxk
https://ibb.co/cFCD3Q
https://ibb.co/mTWHV5
https://ibb.co/eB6vHk
https://ibb.co/hMzROQ
https://ibb.co/mkhfiQ

DOWNLOAD LINK FOR SERVER OWNERS:

http://ift.tt/2srIeeE


NOTE: There are unfinished unfinalized areas. I also have not built the lighting but it looks very good even without shadows. I will be building the lighting soon. (Once I decide on the final lighting look and finish interior lighting.)

WHAT I NEED:
Testing! Tell me what's unbalanced so I can adjust tickets, time or spawns.

CREDITS:

-Me
-BloodMalice (Admin of Bloodbath) Thanks for the help rigging objectives
-nymets1104 (Good video tutorials for the SDK.)

VNTE_JungleRaid Alpha release/ Feedback

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