How about going back to the sound effects of RO1. When you threw a grenade in RO1 it made a satisfying blast and the ground actuality shook a little.
In RO1 when arty came in it was overwhelming.
In RO2 people run into the arty because they are unaware it's coming down because the sound is so weak ( to me it sounds like the roar of a distant ocean wave breaking on the beach).
The grenade sound is just as weak.
In RO1 when arty came in it was overwhelming.
In RO2 people run into the arty because they are unaware it's coming down because the sound is so weak ( to me it sounds like the roar of a distant ocean wave breaking on the beach).
The grenade sound is just as weak.
back to the sounds of RO1
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