mercredi 26 août 2015

Crashing on splash screen

I opted in for the build preview, was able to play about 3 games before the game crashed. Since then I have been either crashing at the main menu or flash screen. I reverted back to the old Killing Floor 2 version but the problem still persists. I've verified, reinstalled, deleted my games folder, ran common distributables, uninstalled and installed phsyx, and tried launching option -dx10. Safe to say I'm at a loss and any help would be appreciated.

Quote:

Log: Log file open, 08/26/15 13:09:05
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log: ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10897
Init: Epic Internal: 0
Init: Compiled (64-bit): Jul 31 2015 15:44:38
Init: Changelist: 1532151
Init: Command line:
Init: Base directory: C:\Steam\steamapps\common\killingfloor2\Binaries\W in64\
[0000.24] Init: Computer: DANPC
[0000.24] Init: User: Daniel
[0000.24] Init: CPU Page size=4096, Processors=8
[0000.24] Init: High frequency timer resolution =3.897223 MHz
[0000.24] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=18.3GB Virtual=131072.0GB
[0000.33] Log: Steam Client API initialized 1
[0000.33] Log: Automatically setting Steam query port to 27015 (server port is 7777)
[0000.33] Log: Automatically setting Steam port to 20560 (server port is 7777)
[0000.43] Log: Steam Game Server API initialized 1
[0000.43] DevOnline: appSteamInit: Steam Game Server UID: 0
[0000.43] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.43] Init: Object subsystem initialized
[0000.46] Log: CachePaths() took 0.02 Seconds
[0000.46] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Conn ection Timeout=2" or "10.1.20.20" failed
[0000.47] Log: Unknown GPU : Nii 0x1401

[0000.47] Log: Adapater : NVIDIA GeForce GTX 960

[0000.47] Log: Vendor : Nii

[0000.47] Log: DeviceId : 5121

[0000.47] Log: SubSysId : 694171714

[0000.47] Log: Revision : 161

[0000.47] Log: DedicatedVideoMemory : 1965 MiB

[0000.47] Log: DedicatedSystemMemory : 0 MiB

[0000.47] Log: SharedSystemMemory : 2048 MiB

[0000.47] Log: DisplayCount : 1

[0000.47] Log: "\\.\DISPLAY1" : { "x" : 0, "y" : 0, "width" : 1920, "height" : 1080 }

[0000.47] Log: [AppCompat] Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 3.
[0000.47] Log: [AppCompat] Previous detected compatibility level: Composite: 0. CPU: 0. GPU: 0.
[0000.47] Log: [AppCompat] Writing new compatibility level to ini. Composite: 4. CPU: 5. GPU: 3.
[0000.48] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 960
[0000.48] Log: Adapter has 1965MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0000.49] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0000.49] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
[0000.51] Log: Shader platform (RHI): PC-D3D-SM5


Crashing on splash screen

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