This has been an issue since the release of Killing Floor 2 in Early Access and decided to wait to say anything about it until after the preview build of "Incinerate 'N Detonate" to see if it would changed. However, it remains.
Anyways, my current joystick is a Logitech Extreme 3D pro and this seems to be a joystick that the Unreal 3 engine just does not like very much. While simply plugged into my computer it issues a constant input into Killing Floor 2, in this case constantly turning the camera.
This isn't an issue just related to Killing Floor 2, I've also had this problem(with the same input issued, perpetual turning) in Bioshock Infinite and Hawken. Both of which also use Unreal 3 which leads me to my previous conclusion that this engine isn't a fan of my joystick.
Oddly, Red Orchestra 2 suffers no such problem so I can only assume this is fixable, and is just a case of dedicating time to fixing the issue and it taking priority over other issues.
Also, I don't believe it to be an issue with my joystick and it is in perfect working order and works fine for the games I use it for it doesn't interfere with the vast majority of games I've played, only seemingly a problem with the few games I've mentioned. The Joystick is also calibrated correctly and even wiggling it to ensure it isn't "stuck" doesn't fix the issue.
Granted this is not a game breaking issue for me(well.. technically it is but you know what I mean), as all I do is disable the USB port to the joystick before running KF2, and just enable it again after since its kind of a pain to physically remove the cord since it's in the back of my tower. But I figured I should just make note of it in the hope that it will eventually be on the to-do list to be looked out and hopefully fixed.
I should also note I have a Logitech gamepad also plugged into the computer that suffers no problems, however I use neither for KF2 using solely mouse and keyboard.
Anyways, my current joystick is a Logitech Extreme 3D pro and this seems to be a joystick that the Unreal 3 engine just does not like very much. While simply plugged into my computer it issues a constant input into Killing Floor 2, in this case constantly turning the camera.
This isn't an issue just related to Killing Floor 2, I've also had this problem(with the same input issued, perpetual turning) in Bioshock Infinite and Hawken. Both of which also use Unreal 3 which leads me to my previous conclusion that this engine isn't a fan of my joystick.
Oddly, Red Orchestra 2 suffers no such problem so I can only assume this is fixable, and is just a case of dedicating time to fixing the issue and it taking priority over other issues.
Also, I don't believe it to be an issue with my joystick and it is in perfect working order and works fine for the games I use it for it doesn't interfere with the vast majority of games I've played, only seemingly a problem with the few games I've mentioned. The Joystick is also calibrated correctly and even wiggling it to ensure it isn't "stuck" doesn't fix the issue.
Granted this is not a game breaking issue for me(well.. technically it is but you know what I mean), as all I do is disable the USB port to the joystick before running KF2, and just enable it again after since its kind of a pain to physically remove the cord since it's in the back of my tower. But I figured I should just make note of it in the hope that it will eventually be on the to-do list to be looked out and hopefully fixed.
I should also note I have a Logitech gamepad also plugged into the computer that suffers no problems, however I use neither for KF2 using solely mouse and keyboard.
Joystick input issue
Aucun commentaire:
Enregistrer un commentaire