Well as almost all of you know update 1009 came out and i wanted to share some views of my own and the communities here. There is alot of random threads on it, but i figured i would go for one consolidated overlook/review.
So ill start off by looking down the changelog and going down it with general areas of review. (http://forums.tripwireinteractive.co...d.php?t=111627)
1) Maps:
The maps were honestly a side addition to this update, and from my short time with the new maps they seem like nothing game changing is presented. They are by no means bad maps, but i dont see them becoming anyone's favorite. To be honest with maps its a hard thing to hit really. I mean what makes West London so special? When asked this question a lot of people might not be able to put their finger on it, but there is no doubt it was a fan favorite nonetheless. When it comes to these maps i can say that there good additions, but like i said dont see them becoming fan favorites.
Catacombs is the highlight of this addition as it presents an interesting atmosphere and the idea and light sources being completely destroyed. Like i said though this is seemingly an idea because through my adventures in the catacombs i find that there is alot of light sources (of which some are indeed indestructible). Most of them however are destructible, but in order for some to be destroyed it almost seems like you would have to go out of your way in order to get a room pitch black. There doesnt seem to be this sense of fragile balance of light that i was hoping there would be. Seemingly i find that there is enough sources of light that you could always find a well lit area to stay throughout a 10 wave game, even if careless with grenades.
I wasnt sure exactly what i was expecting but i guess it would be something along the lines of in some rooms you would have 1 light illuminating the room with he possibility for it to get destroyed. This would challenge players as they would do a lot in their power to keep that thing going or they would have to move. To be fair though ill have to play this more to verify my findings here, but for not the conclusion stays as it is.
Rest of the sections of analysis will be in comments below.
So ill start off by looking down the changelog and going down it with general areas of review. (http://forums.tripwireinteractive.co...d.php?t=111627)
1) Maps:
The maps were honestly a side addition to this update, and from my short time with the new maps they seem like nothing game changing is presented. They are by no means bad maps, but i dont see them becoming anyone's favorite. To be honest with maps its a hard thing to hit really. I mean what makes West London so special? When asked this question a lot of people might not be able to put their finger on it, but there is no doubt it was a fan favorite nonetheless. When it comes to these maps i can say that there good additions, but like i said dont see them becoming fan favorites.
Catacombs is the highlight of this addition as it presents an interesting atmosphere and the idea and light sources being completely destroyed. Like i said though this is seemingly an idea because through my adventures in the catacombs i find that there is alot of light sources (of which some are indeed indestructible). Most of them however are destructible, but in order for some to be destroyed it almost seems like you would have to go out of your way in order to get a room pitch black. There doesnt seem to be this sense of fragile balance of light that i was hoping there would be. Seemingly i find that there is enough sources of light that you could always find a well lit area to stay throughout a 10 wave game, even if careless with grenades.
I wasnt sure exactly what i was expecting but i guess it would be something along the lines of in some rooms you would have 1 light illuminating the room with he possibility for it to get destroyed. This would challenge players as they would do a lot in their power to keep that thing going or they would have to move. To be fair though ill have to play this more to verify my findings here, but for not the conclusion stays as it is.
Rest of the sections of analysis will be in comments below.
Complete Review of update 1009
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