mardi 25 août 2015

Door damage idea

We have weld health and door health as two separate things...

so why have weld health depleting destroy the door? Just pop it open, and have the door health running out be the only way to destroy it for real. Then add something so the zeds attack a closed door once to throw it open, rather than just opening it, so if you're spamming closing doors without welding they still get destroyed eventually.

Other good things are teleportation fixes and making door hp visible in some way, perhaps by introducing damage states for doors... but I think both of those have been talked about to death.

So, what do y'all think?


Door damage idea

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