Summer sideshow update feedback :
- Fleshpounds are not stoping their rage after hiting players multiple times.
- Fleshpound spawning raged is a realy good new addition that adds variety but it should only be scaling chances depending on the numbers of players (ie: 10% solo, 20% 2 players, 30% 3 players etc.).
- Scrakes are now raged even if no damages are done to them, a simple crawler gas will rage them. Bug?
- The new LAR (SPX 464) is swaying/bobing a lot when walking/runing it does not bother me but some people seem bothered by that.
General feedback :
- Realy need a lot more maps, i'm thinking of KF1 maps like IceBreaker, Farm (big version), and MoonBase.
- A new higher difficulty would be amasing, it would feature a new game mechanics that would force players to stop camping :
- At some point during a wave a massive amount of Bloats with lesser Zeds (and maybe a big Scrakes pack for last waves) would appear in one side of the players area, forcing them to escape by the other side. When this massive amount is about to spawn the ground would shake like an earthquake.- Albino Alpha Clots rally capability has a visual effects that is too colorful and too pronounced, it breaks immersion.
- In this new difficulty players can't see each others through walls.
- In this new difficulty there is some scrakes during boss fight depending on the numbers of players (ie : solo=0 2p=1 3p=2 4p=3 etc.).
- One scrake would appear during wave 1 if many players else wave 2.
- Would feature overall more Zeds per waves.
- Team mates indicators/HUDs are not readable if set lower than default 1. Might be because of how FXAA is applied to it? Should work like in KF1, vanishing at long range.
- An Albino Fleshpound would be nice. - Crawlers walking on walls (with movement speed penalty?).
- On some maps, ammo box dropped from the sky with radar showing it's position for 30s. Would encourage not camping.
- Players should be allowed to cut Zeds legs or arms without them dying, they would then crawl or walk slower.
- Most non game-breaking invisible walls should be deleted, people actualy realy like to jump on prety much anything, it's just great fun. Maybe raise jump height and length a bit?
- You don't see the weapons of the player you are spectating, is it a bug?
- Menu binds for custom chat lines.
- Zed spawn mechanic is still not optimal, specialy for solo play. Still have some spawning right in players POV.
- Regaring XP :
- upon reaching lvl 25 players should be allowed to set their perk level if they want more challenge.
- Should also be able to reset skill level.
Stuff too late to ask? :
- A new Zed would be nice, here are some ideas :
- Zed with an indestructible helmet and a weak point elsewhere.- A new class :
- Zed that would grab a player for X ammount of time (player can't free himslef).
- Zed with a big shield at the front or a big shell on the back.
- Zed with a chaingun/hitscan weapon.
- Flying pesky very low health pool Zed.
- Lightweight class, max carrying capacity 7 to 10.
- Max armor 50.
- Very fast.
- Headshot damage up to +100%, +20% for each concecutive headshots.
- Damage increased while moving.
- Bash would deal more damage with this perk.
- Some special attacks : Slide kick = forward+bash+crouch, Sweeping kick = forward+bash+jump. https://www.youtube.com/watch?v=_lfHA3dGg7s
- Capable to push or knockdown.
- Maybe basicaly using his body as a weapon like a Ninja. Shurinken/gloves etc.
Feedback 1 and 2 : https://forums.tripwireinteractive.c...-current-state
Salutations!
Feedback #3 Summer sideshow update.
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