Is the one with the DOSH Mr. Foster code out yet? I've went to the store but all I could find was the June issue. Was it in the May issue and I missed out?
jeudi 22 mai 2014
Keybind to drop all cash at once
Would be nice if there was a key to drop your entire amount of cash on you to give to players rather than just tapping B. With how KF1 stacks the cash might be problematic, but not a problem for KF2. Obviously still have the B key to give small amounts of cash.
SDK advise request
I'm sorry if this is in the wrong place but I was hoping someone could answer a question for me. I am going to be getting a new computer and one of the reasons was I wanted to be able to run the SDK. I was wondering how much RAM you guys think I should get. I already tried the 8 gigs from the min specs thread but i still can't run it. Thank you in advance :)
A friendly advice/petition.
First of all, this post was made by two really diehard followers of the KF1.
Remember when the first Killing floor was just released?, the ambient, the tilesets, the british darker ambient/enviroment the game had in that time really was the seal of the game, In their very own style, capable to equal and surpass in some ways the competition.
Later, in the development of about the last important updates, the new content didn't really fit with the original idea, i mean a chicken robot? Crappy characters? false concept weapons? energy powered plasma guns and sort of stuff? It really screwed up the game, and we steped aside, as we didnt see the game as it was. We think, KF's dark ambient had it's humorous couterpart in other aspects of the game, instead the newer content, for example the "dosh", the music did a lot of fun, the voices and attitude of the characters, even the monsters had it's part on that.
After this little introduction, we'd like to ask to please dont do that to the 2nd KF, keep it original and loyal to the original concept (a band of dudes, brittish lads who survives or endures the evil going on, with just regular weapons and objects: lever action rifle? easy to get. Greatsword? it's London..., etc). U have a great game concept here, it can be very succesful if done right.
That's our humble opinion.
Frenrihr and Prostagmo.
Remember when the first Killing floor was just released?, the ambient, the tilesets, the british darker ambient/enviroment the game had in that time really was the seal of the game, In their very own style, capable to equal and surpass in some ways the competition.
Later, in the development of about the last important updates, the new content didn't really fit with the original idea, i mean a chicken robot? Crappy characters? false concept weapons? energy powered plasma guns and sort of stuff? It really screwed up the game, and we steped aside, as we didnt see the game as it was. We think, KF's dark ambient had it's humorous couterpart in other aspects of the game, instead the newer content, for example the "dosh", the music did a lot of fun, the voices and attitude of the characters, even the monsters had it's part on that.
After this little introduction, we'd like to ask to please dont do that to the 2nd KF, keep it original and loyal to the original concept (a band of dudes, brittish lads who survives or endures the evil going on, with just regular weapons and objects: lever action rifle? easy to get. Greatsword? it's London..., etc). U have a great game concept here, it can be very succesful if done right.
That's our humble opinion.
Frenrihr and Prostagmo.
What future can we expect for the co-op scene?
I have been pondering about this certain issue for a while now. The reason being is that I have dedicated myself to Killing Floor, once more, to obtain all remaining achievements that I had left behind (I am mainly speaking of the map and difficulty achievements.).
I threw myself right into the Suicidal difficulty, having all achievements from the game's previous difficulty level unlocked. Almost half a year, or an entire year, without playing the game, but it wasn't that bad. I actually did good and progressed with ease. Problem is that after all this time, I actually started thinking of entering a clan. That idea never occurred to me because the Hard difficulty was relatively easy to progress through. - Why would I want to enter a clan if the game felt easy?
On the Suicidal difficulty, things escalate, and fast. At first, I tried my luck at playing solo, as I did with other lower difficulties, but it was a no go. I felt overwhelmed by the amount of mobs and the threat they now posed. So I did what any sane person would: Play online. - Practice comes with time, so I had to progress somehow, and that's when my patience has gone down the drain.
There were maps that I have tried and tried, over the course of 1 or even 2 hours. Players would always find a way to screw it up. They weren't ready for this. They had their perks at their maximum level, and yet, they couldn't play properly. They played as if it was as easy as the lower difficulties, eventually ruining it up, and ended up as specimen meat. - And most of them just outright quit the game afterwards too, as if it wasn't bad enough, leaving us with a higher amount of tougher zeds to lay waste to.
Of course, as I said before, I thought about finding a clan. At first, I played with my close friends who teamed up with a clan and played the game excessively with that same clan to know how to find their way through the massive amount of mobs: Which weapon to use against a specific enemy; How to use it against that specific enemy; Yadda, yadda, yadda. I am hoping to join up with them now, because I am sick and tired of public lobbies. And I know that this is common sense, in many other games as well, but you'd think that after all this time, players could actually improve. Communication is sometimes a problem as well, but it's not even the lack of such that has put me through the same map over and over, grinding those freaking zombies.
And that's why I want to know what can we expect for the Killing Floor 2 co-op scene: Can we really rely on public matches anymore for the foreseeable future? The main problem is that if a teammate makes one slight mistake, the entire game goes to hell. Other players are forced to re-play it all over again, while those who did it wrong can simply back out and not get penalized, besides losing their progress through that specific map. - But they can always join an on-going game, at about the 8th or 9th wave (Or even the 11th wave and obtain the achievement, right after joining.).
I threw myself right into the Suicidal difficulty, having all achievements from the game's previous difficulty level unlocked. Almost half a year, or an entire year, without playing the game, but it wasn't that bad. I actually did good and progressed with ease. Problem is that after all this time, I actually started thinking of entering a clan. That idea never occurred to me because the Hard difficulty was relatively easy to progress through. - Why would I want to enter a clan if the game felt easy?
On the Suicidal difficulty, things escalate, and fast. At first, I tried my luck at playing solo, as I did with other lower difficulties, but it was a no go. I felt overwhelmed by the amount of mobs and the threat they now posed. So I did what any sane person would: Play online. - Practice comes with time, so I had to progress somehow, and that's when my patience has gone down the drain.
There were maps that I have tried and tried, over the course of 1 or even 2 hours. Players would always find a way to screw it up. They weren't ready for this. They had their perks at their maximum level, and yet, they couldn't play properly. They played as if it was as easy as the lower difficulties, eventually ruining it up, and ended up as specimen meat. - And most of them just outright quit the game afterwards too, as if it wasn't bad enough, leaving us with a higher amount of tougher zeds to lay waste to.
Of course, as I said before, I thought about finding a clan. At first, I played with my close friends who teamed up with a clan and played the game excessively with that same clan to know how to find their way through the massive amount of mobs: Which weapon to use against a specific enemy; How to use it against that specific enemy; Yadda, yadda, yadda. I am hoping to join up with them now, because I am sick and tired of public lobbies. And I know that this is common sense, in many other games as well, but you'd think that after all this time, players could actually improve. Communication is sometimes a problem as well, but it's not even the lack of such that has put me through the same map over and over, grinding those freaking zombies.
And that's why I want to know what can we expect for the Killing Floor 2 co-op scene: Can we really rely on public matches anymore for the foreseeable future? The main problem is that if a teammate makes one slight mistake, the entire game goes to hell. Other players are forced to re-play it all over again, while those who did it wrong can simply back out and not get penalized, besides losing their progress through that specific map. - But they can always join an on-going game, at about the 8th or 9th wave (Or even the 11th wave and obtain the achievement, right after joining.).
Voice acting
Killing Floor is a splendid game with a lot of interesting characters. Problem was, in my humble opinion, that the voice acting of the first Killing Floor was not enough. We had like 2 male voices for more than 20 characters. I believe that a good voice acting can help a lot with getting well into the atmosphere of a game. I hope KF2 has unique voices for each characters.
KF dedicated server doesnt start anymore
well , i just deleted my old killing floor server to set it up completely new and used steamcmd to download the server files , then i start the server and it gives me a console window which says "commandlet server not found" and the console window closes after that and nothing happens
it worked on the old server setup but after deleting and redownloading it doesnt start , only that error comes up , i tried redownloading and deleting and doing all over again like 10 times already , really need help on that one
always worked before reinstalling it
maybe i did the steamcmd wrong? always using win 7 and worked before update
my update line for steamcmd is this (taken from the wiki):
steamcmd +login myusername mypassword +force_install_dir C:\KFServer\ +app_update 215350 +exit
(of course my real username and password is in there in steamcmd)
any help would be much appreciated
it worked on the old server setup but after deleting and redownloading it doesnt start , only that error comes up , i tried redownloading and deleting and doing all over again like 10 times already , really need help on that one
always worked before reinstalling it
maybe i did the steamcmd wrong? always using win 7 and worked before update
my update line for steamcmd is this (taken from the wiki):
steamcmd +login myusername mypassword +force_install_dir C:\KFServer\ +app_update 215350 +exit
(of course my real username and password is in there in steamcmd)
any help would be much appreciated
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