I have been pondering about this certain issue for a while now. The reason being is that I have dedicated myself to Killing Floor, once more, to obtain all remaining achievements that I had left behind (I am mainly speaking of the map and difficulty achievements.).
I threw myself right into the Suicidal difficulty, having all achievements from the game's previous difficulty level unlocked. Almost half a year, or an entire year, without playing the game, but it wasn't that bad. I actually did good and progressed with ease. Problem is that after all this time, I actually started thinking of entering a clan. That idea never occurred to me because the Hard difficulty was relatively easy to progress through. - Why would I want to enter a clan if the game felt easy?
On the Suicidal difficulty, things escalate, and fast. At first, I tried my luck at playing solo, as I did with other lower difficulties, but it was a no go. I felt overwhelmed by the amount of mobs and the threat they now posed. So I did what any sane person would: Play online. - Practice comes with time, so I had to progress somehow, and that's when my patience has gone down the drain.
There were maps that I have tried and tried, over the course of 1 or even 2 hours. Players would always find a way to screw it up. They weren't ready for this. They had their perks at their maximum level, and yet, they couldn't play properly. They played as if it was as easy as the lower difficulties, eventually ruining it up, and ended up as specimen meat. - And most of them just outright quit the game afterwards too, as if it wasn't bad enough, leaving us with a higher amount of tougher zeds to lay waste to.
Of course, as I said before, I thought about finding a clan. At first, I played with my close friends who teamed up with a clan and played the game excessively with that same clan to know how to find their way through the massive amount of mobs: Which weapon to use against a specific enemy; How to use it against that specific enemy; Yadda, yadda, yadda. I am hoping to join up with them now, because I am sick and tired of public lobbies. And I know that this is common sense, in many other games as well, but you'd think that after all this time, players could actually improve. Communication is sometimes a problem as well, but it's not even the lack of such that has put me through the same map over and over, grinding those freaking zombies.
And that's why I want to know what can we expect for the Killing Floor 2 co-op scene: Can we really rely on public matches anymore for the foreseeable future? The main problem is that if a teammate makes one slight mistake, the entire game goes to hell. Other players are forced to re-play it all over again, while those who did it wrong can simply back out and not get penalized, besides losing their progress through that specific map. - But they can always join an on-going game, at about the 8th or 9th wave (Or even the 11th wave and obtain the achievement, right after joining.).
I threw myself right into the Suicidal difficulty, having all achievements from the game's previous difficulty level unlocked. Almost half a year, or an entire year, without playing the game, but it wasn't that bad. I actually did good and progressed with ease. Problem is that after all this time, I actually started thinking of entering a clan. That idea never occurred to me because the Hard difficulty was relatively easy to progress through. - Why would I want to enter a clan if the game felt easy?
On the Suicidal difficulty, things escalate, and fast. At first, I tried my luck at playing solo, as I did with other lower difficulties, but it was a no go. I felt overwhelmed by the amount of mobs and the threat they now posed. So I did what any sane person would: Play online. - Practice comes with time, so I had to progress somehow, and that's when my patience has gone down the drain.
There were maps that I have tried and tried, over the course of 1 or even 2 hours. Players would always find a way to screw it up. They weren't ready for this. They had their perks at their maximum level, and yet, they couldn't play properly. They played as if it was as easy as the lower difficulties, eventually ruining it up, and ended up as specimen meat. - And most of them just outright quit the game afterwards too, as if it wasn't bad enough, leaving us with a higher amount of tougher zeds to lay waste to.
Of course, as I said before, I thought about finding a clan. At first, I played with my close friends who teamed up with a clan and played the game excessively with that same clan to know how to find their way through the massive amount of mobs: Which weapon to use against a specific enemy; How to use it against that specific enemy; Yadda, yadda, yadda. I am hoping to join up with them now, because I am sick and tired of public lobbies. And I know that this is common sense, in many other games as well, but you'd think that after all this time, players could actually improve. Communication is sometimes a problem as well, but it's not even the lack of such that has put me through the same map over and over, grinding those freaking zombies.
And that's why I want to know what can we expect for the Killing Floor 2 co-op scene: Can we really rely on public matches anymore for the foreseeable future? The main problem is that if a teammate makes one slight mistake, the entire game goes to hell. Other players are forced to re-play it all over again, while those who did it wrong can simply back out and not get penalized, besides losing their progress through that specific map. - But they can always join an on-going game, at about the 8th or 9th wave (Or even the 11th wave and obtain the achievement, right after joining.).
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