I've been modifying HardPat to be more dangerous (more rockets, chainguns) and stuff, but I have totally no idea how the healing triggers. I coded him to do a Dread-like explosion, along with anti-stun as he enters the healing phase, so no exploits and stuff.
Stuff I already know are that:
In PostBeginPlay, ZombieBoss, Health and HealingAmount are scaled up, so are the "limits", in the array HealingLevels. This scaling however, does not seem to be able to be changed in HardPat, as I've tried. It still seems to heal at 20%, and a very tiny amount. I've managed to force healing on Pat to heal a more substantial amount since I am unable to find any information on these functions: NotifySyringeA/B/C, which seem to only contain Health += HealthAmount. The problem is still the fact that he triggers at 20%, which isn't ideal :|
Stuff I already know are that:
In PostBeginPlay, ZombieBoss, Health and HealingAmount are scaled up, so are the "limits", in the array HealingLevels. This scaling however, does not seem to be able to be changed in HardPat, as I've tried. It still seems to heal at 20%, and a very tiny amount. I've managed to force healing on Pat to heal a more substantial amount since I am unable to find any information on these functions: NotifySyringeA/B/C, which seem to only contain Health += HealthAmount. The problem is still the fact that he triggers at 20%, which isn't ideal :|
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