Yo,
What does everyone think of adding half-tracks to more of the older maps in this game?
Remember Bridges of Druzhina? 'Harley' the map maker actually made a new version in which he added Bren-Carriers for the Allies and I've personally found the map to be far less of a slog during the early open caps.
We are actually often sooner fighting throughout the town! Which in my opinion is the best part of the map!
Anyway, just curious what everyone thought about that.
Maps like Spartanovka, Myshkova River, Gumrak Station, Red October Factory, Commissar's House, Pavlov's House, Fallen Fighters all have a silly amount of open-grounds which benefit the defenders (Coupled with Artillery drops, you can cordon off entire flanks for a good amount of time and tickets)
I think it is a shame the way half-tracks were implemented into RO2. I think having them used in the more older maps would remove the 'novelty' feel we currently have on maps like 'Rakowice' & 'Barashka' but rather they have a 'purpose'
Used to get a squad of infantry through open-grounds into cover and cap-zones. Maps are often crazy linear in RO, the half-tracks enable you to get into excellent positions with a group of men causing havoc in the sides & rear.
Cheers, I hope something is done about that... change is nice, and Half-tracks need some more love!
What does everyone think of adding half-tracks to more of the older maps in this game?
Remember Bridges of Druzhina? 'Harley' the map maker actually made a new version in which he added Bren-Carriers for the Allies and I've personally found the map to be far less of a slog during the early open caps.
We are actually often sooner fighting throughout the town! Which in my opinion is the best part of the map!
Anyway, just curious what everyone thought about that.
Maps like Spartanovka, Myshkova River, Gumrak Station, Red October Factory, Commissar's House, Pavlov's House, Fallen Fighters all have a silly amount of open-grounds which benefit the defenders (Coupled with Artillery drops, you can cordon off entire flanks for a good amount of time and tickets)
I think it is a shame the way half-tracks were implemented into RO2. I think having them used in the more older maps would remove the 'novelty' feel we currently have on maps like 'Rakowice' & 'Barashka' but rather they have a 'purpose'
Used to get a squad of infantry through open-grounds into cover and cap-zones. Maps are often crazy linear in RO, the half-tracks enable you to get into excellent positions with a group of men causing havoc in the sides & rear.
Cheers, I hope something is done about that... change is nice, and Half-tracks need some more love!
Aucun commentaire:
Enregistrer un commentaire