I absolutely love Killing Floor. There isn't any other game out there really like it. The atmosphere and monster designs and sound effects and music are great. The weapons are realistic and the damage as well.
But it always feels to me like it's completely spoiled by how NOT seriously the game takes itself. There are guys running around in chicken suits and all the dialogue of the players and the trader just has no sense of urgency or terror. Why set up these dark creepy levels with AMAZING music by zynthetic to set a mood you're just going to destroy with a silly voice going "I'm trying to heal you not shag you!"
I hope you guys rethink your approach for this next game with perhaps more serious character models and voice acting to help keep the horror aspect of the game. I realize a large part of this game's player base doesn't care and is just happy shooting and blowing things up, but you could really take the immersion and horror factor to a new level if you just stuck with it rather than half-assing it.
But it always feels to me like it's completely spoiled by how NOT seriously the game takes itself. There are guys running around in chicken suits and all the dialogue of the players and the trader just has no sense of urgency or terror. Why set up these dark creepy levels with AMAZING music by zynthetic to set a mood you're just going to destroy with a silly voice going "I'm trying to heal you not shag you!"
I hope you guys rethink your approach for this next game with perhaps more serious character models and voice acting to help keep the horror aspect of the game. I realize a large part of this game's player base doesn't care and is just happy shooting and blowing things up, but you could really take the immersion and horror factor to a new level if you just stuck with it rather than half-assing it.
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