Affichage des articles dont le libellé est Patriarch Versus heal bug. Afficher tous les articles
Affichage des articles dont le libellé est Patriarch Versus heal bug. Afficher tous les articles

jeudi 25 mai 2017

Patriarch Versus heal bug

Patriarch should not be treated completely in battle phase 3.

If GameDifficulty = 3 Patriarch dos'n heal.

file KFSM_Patriarch_Heal.uc
line 49

// Set our difficulty and phase-based heal amount
MyDifficulty = MyPatPawn.WorldInfo.Game.GameDifficulty;
HealPercent = MyPatPawn.BattlePhases[BattlePhase].HealAmounts[MyDifficulty]; <--------------- Should be CurrentBattlePhase instead MyDifficulty!!!!

file KFPawn_ZedPatriarch_Versus.uc
BattlePhases(0)={(HealAmounts={(1.0f)},
TentacleDamage=10,
bCanSummonMinions=true)}
BattlePhases(1)={(HealAmounts={(1.0f)},
TentacleDamage=10,
bCanSummonMinions=true)}
BattlePhases(2)={(HealAmounts={(0.9f)},
TentacleDamage=10,
bCanSummonMinions=true)}
BattlePhases(3)={(TentacleDamage=10,
bCanSummonMinions=true)}

Patriarch Versus heal bug