If GameDifficulty = 3 Patriarch dos'n heal.
file KFSM_Patriarch_Heal.uc
line 49
// Set our difficulty and phase-based heal amount
MyDifficulty = MyPatPawn.WorldInfo.Game.GameDifficulty;
HealPercent = MyPatPawn.BattlePhases[BattlePhase].HealAmounts[MyDifficulty]; <--------------- Should be CurrentBattlePhase instead MyDifficulty!!!!
file KFPawn_ZedPatriarch_Versus.uc
BattlePhases(0)={(HealAmounts={(1.0f)},
TentacleDamage=10,
bCanSummonMinions=true)}
BattlePhases(1)={(HealAmounts={(1.0f)},
TentacleDamage=10,
bCanSummonMinions=true)}
BattlePhases(2)={(HealAmounts={(0.9f)},
TentacleDamage=10,
bCanSummonMinions=true)}
BattlePhases(3)={(TentacleDamage=10,
bCanSummonMinions=true)}
Patriarch Versus heal bug
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