So I've had some issues with my Dystopia map causing Version Mismatch errors on certain servers after updating it. Not on all servers apparently - it works fine on my own private server where people can connect and play just fine. But for some people it isn't working, despite numerous attempts at fixing and re-uploading.
That got me thinking that I am actually a little unsure on what the definitively correct way is to update and already published map, step by step. Anyone care to elaborate?
The way I've been doing it so far is this:
1. Fully build the map in the SDK (without cooking)
2. Move the saved mapfile into my C:\Users\Sean\Documents\My Games\KillingFloor2\KFGame\Unpublished\BrewedPC\ folder
3. Delete any LocalShaderCache or .upk files in said folder, if any, ensuring that the folder contains only the .kfm map file
4. Launch the Upload Tool OR use the command line to upload the map, making sure the map name is the same as on the workshop
So far this has worked seemingly fine for me but these recent issues has made me question if perhaps there are some vital steps missing. Also I've noticed that when updating maps of larger file sizes (150+ MB) using the command line tool, the map sometimes doesn't update on the workshop, as though it didn't upload correctly or at all. Just me?
[Help!] Updating maps in the Workshop - The definitive how-to?
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