Less Than A Week Til Launch
Hello everyone!
With less than a week left to go until launch (May 30th) the team at Antimatter Games and Tripwire Interactive are very excited (and hard at work)! Don’t forget that the pre-order discount of 25% off the Digital Deluxe ends at launch, when the standard version of the game will be available for a 10% discount of $22.49 but without any of the DD extras!
http://ift.tt/2p4uWR4
Speaking of the Digital Deluxe version, the soundtrack should be making its way into your Steam folders at launch! The KF 2 weapon skins will be available to play within KF2 at the next major Killing Floor 2 update (They’ll actually be granted in the back end before that, but they need to actually be added into the game before you can use them).
And since Open Beta ended the team has continued to work towards squashing many bugs. The following list covers many of them that should be fixed in the launch build:
New Additions
- Non-English language support! Players can now enjoy Rising Storm 2: Vietnam in French, German, Spanish, and Portuguese-Brazil. To select a language, right click on the game in your steam library and select a language from the ‘Language’ tab.
- Rising Storm 2: Vietnam Steam trading cards are now available. Collect the whole set!
Major Changes
- Stats Wipe for pre-release players - thank you to everyone who participated in the Closed Alpha, Closed Beta and Open Beta waves! Based on the level of progression observed in the Beta, the leveling thresholds have been altered to make leveling in RS2: Vietnam a challenging and rewarding experience. Player stats and achievements have been wiped and all players will begin again at the same level on May 30th.
General Changes & Updates
Gameplay
- Motion blur has been removed from the settings menu. This will provide for a much smoother play experience. (Should you wish to turn motion blur back on, you may do so by editing an .ini file directly. The .ini file is called ROEngine.ini and is located under your “My Games” Rising Storm directory. Once in the .ini file, search for the word “blur” and change the line MotionBlur = False to MotionBlur = True)
- Increased the distance at which players can disarm traps
- Made it easier to pick up dropped weapons when playing online
Maps
- Prevented an exploit where players using the DShK at C on Hill 937 could see and fire at helicopters taking off from the helicopter base
- Prevented players on top of the water tower on Cu Chi from sniping players at US spawn
- Increased the NVA reinforcements counter from 330 to 500 on Hill 937
- Added 32 and 64 player reinforcement counts for the Territories versions of Compound and Firebase
- Improved interior post-processing and lighting on building interiors in Hue City
GUI
- Adjusted suppression indicators to increase their visibility
- Modified the helicopter resupply icon for greater clarity
- Changed the flamethrower tank ammo icon to match the tank design of the M9A1 flamethrower
- Removed pre-launch materials from the main menu
Audio
- Improved bullet cracks and whiz sounds and functionality
- Adjusted the radius of explosion sound effect for the surface-to-air missile to make it play at a longer range
Bug Fixes
Crashes
- Fixed a crash on launch that was affecting some users
Gameplay
- We believe we have fixed the notorious ‘sprint zoom’ bug. We are interested to hear further reports if players still encounter this
- Fixed an issue where destroying a helicopter engine did not reduce the engine’s RPM
- Fixed an issue where MD82 mines were prone to being set off by the player who had planted them, when firing weapons near the mines
- Fixed an issue where Huey Co-Pilots could not right click to send the ‘get out’ message
- Fixed an issue where Huey Pilots would receive team kills when the helicopter crashed due to enemy weapons fire if passengers were killed
- Fixed an issue where players were force-spawned before hitting ‘Join’
Maps
- Fixed an issue on Cu Chi where spawns and combat area volumes would break if the US failed to capture Objective F on the first round of a match
- Fixed an issue where a floor inside a shed on Cu Chi was not rendering at long distances, allowing players to easily see enemies trying to take cover inside
- Increased the draw distance on the sides of the rubber factory on Cu Chi
- Fixed additional snags and collision issues across all maps
- Fixed an area of the tunnels in Hue City where players could see through the map while prone
- Fixed an issue where players were being blocked by invisible collision on the balcony of Objective B on Hue City
- Fixed an issue on Hue City where a balcony was unintentionally tall and prevented players from shooting over the parapet
- Fixed a visual bug where running up a sloped tunnel in Hue City would cause players to appear to bounce up the slope
- Fixed various mantling and LMG deployment issues with sandbags on Hue City
- Fixed an area where players could fall through the floor in Objective B on Hue City
- Fixed an area of Song Be where players could prone underwater
- Fixed an issue where players could spawn under the map on Hill 937
- Fixed various gaps between map boundary volumes on Hill 937
- Fixed various areas on Hill 937 where helicopters could fly and land out-of-bounds
- Fixed an exploit on Hill 937 where players could move through a blocked tunnel entrance with no collision and see under the map
- Fixed the draw distance on environment assets in objective A on An Lao Valley
- Fixed an area of An Lao Valley where players could become permanently stuck
- Fixed various holes in the terrain across An Lao Valley and Cu Chi
- Fixed the draw distance on a tunnel mesh on Cu Chi which allowed players to see under the map when approaching Objective E
- Fixed an issue where players were unable to run or mantle over a log blocking a path on Song Be
- Added a missing tunnel icon on Hill 937
- Fixed an issue where one tunnel on Hill 937 was darker than all other tunnels on the overhead map
- Fixed various floating objects across all maps
Art
- Fixed an issue where FXAA anti-aliasing would not cause any noticeable difference to the game’s graphics
- Fixed a bug where all characters were set to an incorrect (low) level of detail when viewed at close range. This was seen during Open Beta
- Fixed an issue where disabling Anti-Aliasing would break the character customization screen in various ways
- Fixed a ‘light bleeding’ issue primarily visible on interiors on Hue City
- Fixed an issue where objects would briefly disappear and then reappear on the transition between LODs, primarily seen on Cu Chi
- Fixed lighting issues on various meshes found on Cu Chi
- Fixed an issue where Northern Pawns would run with two hands on the weapon with one arm clipping through their body
- Fixed an issue where the second floor of the rubber factory on Cu Chi would not display shadows
- Deleted several development placeholder packages which has significantly reduced the file size of the game
- Fixed an issue where light was bleeding through the short walls around objective C on Cu Chi
- Fixed a collision issue with wooden plank debris found on Hue City
GUI
- Fixed an issue where filters in the server browser would not display correctly
- Fixed an issue where objective icons on the deployment screen would be rendered at the wrong size
- Fixed an issue where Ammo Request icons did not scale properly on the overhead map
- Fixed an issue with the orders widget where orders would display as being issued by the enemy commander
- Fixed an issue where changing weapons while the tip widget was displayed would remove the background and make the text stay on the screen
Audio
- Removed Japanese speech from Vietnamese lines
- Fixed an issue where moving while crouched with the pick mattock would cause the player’s footsteps to be silent
- Fixed an issue where shooting enemies would not cause them to play ‘wounded’ sounds and voice lines
- Fixed an issue where the impact of projectiles from the Spooky’s miniguns could be heard further away than artillery explosions
- Fixed a bug where headshot and body shot impact audio would sometimes not play
Miscellaneous Fixes & Updates
- Fixed an issue where the achievement ‘The Gang Solves the North Vietnam Problem’ would not unlock for the correct squad
- Fixed a log warning caused by improper usage flags set on the Glass material
- Fixed a log warning caused by the M79 projectile’s collision
- Fixed a log warning for the Signal Smoke grenade
- Changed the name of the IZH-43 to the IZH-58
- Fixed an issue where build increments would not prevent players from selecting servers running different builds
- Fixed an issue where Tree Canopy Volumes would rapidly break and then repair helicopter rotors
- Removed the word ‘STUUUUUF’ from the server browser as the translators were having problems with it...
Optimization Passes
- Fixed a log spam issue caused by VOIP that would affect game performance
- Fixed an issue where Squad leaders not viewing the ‘Rally Here’ icon would receive log spam and would affect game performance
Web Admin
- The Webadmin header no longer displays as ‘Red Orchestra 2’
- Fixed an issue where 50% of kicks via Webadmin resulted in a client side crash for the player being kicked
- Defaulted friendly fire damage and kill limits to zero
- Prevented training maps from appearing in the ‘GameType’ field
- Fixed an issue where modifying the welcome screen would untick ‘Enable Screen’ option on saving the new message
Steam Workshop
- Corrected an issue where the SDK Frontend was not reading files from the Rising Storm 2 folder in My Documents
The final thing we are happy to announce today is that the game has received its PEGI and USK ratings (both 18) for the boxed versions of the games. This means that we can now be sure there will be no cuts for any versions (boxed or digital). We know this tends to be a major concern from our German fans so spread the word to your friends.
We look forward to seeing many of you in game on the 30th! And as a reminder, this is only the end of the beginning, with much more to come! We’ll soon be updating the Trello Board both with the outlines for our update plans for the next couple of years, plus the community requests in general.
Last Chance To Pre-Order
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