I couldn't help it but I really would love to see a LMG aka deathmachine in Commando's arsenal.

I was thinking it would be a high-end tier weapon, being the most expensive, quite deadly while still performing Commandos role AAAND the best weapon for zombi---ZEDTIME extensions and watch the bodies being drilled by its bullets with intensive gore flying around.
To balance this beast I was thinking of:
+ Moderately-high damage output on top perk level
+ High rate of fire
+ Ginormous mag size (60?)
+ A decent stopping-power towards scrakes, much like the Schneidzekk in KFc1 but weaker because of mag size.
+ Easy to extend slow-mo's and clearing rushing crowds.
at the costs of:
- Being expensive, even mags are expensive, that it's wise to pick up ammo crates (ammo crates not confirmed?)
- Reload time takes so very long, maybe even the longest of all weapons, that it will render the commando vulnerable and depended on the teammates.
- Very heavy, leaving the commando with another rather-weaker weapon
- Gun requires a spin-up before firing, which takes seconds.
- Unable to aim down the sights. Instead, the weapon spins up.
- High recoil when low level perk but manageable on top level.
- Slower movement speed. (If sprinting is confirmed, then you cannot sprint with the weapon in the hands)
- Limited ammo pool.
Tripwire please consider :rolleyes:
I was thinking it would be a high-end tier weapon, being the most expensive, quite deadly while still performing Commandos role AAAND the best weapon for zombi---ZEDTIME extensions and watch the bodies being drilled by its bullets with intensive gore flying around.
To balance this beast I was thinking of:
+ Moderately-high damage output on top perk level
+ High rate of fire
+ Ginormous mag size (60?)
+ A decent stopping-power towards scrakes, much like the Schneidzekk in KFc1 but weaker because of mag size.
+ Easy to extend slow-mo's and clearing rushing crowds.
at the costs of:
- Being expensive, even mags are expensive, that it's wise to pick up ammo crates (ammo crates not confirmed?)
- Reload time takes so very long, maybe even the longest of all weapons, that it will render the commando vulnerable and depended on the teammates.
- Very heavy, leaving the commando with another rather-weaker weapon
- Gun requires a spin-up before firing, which takes seconds.
- Unable to aim down the sights. Instead, the weapon spins up.
- High recoil when low level perk but manageable on top level.
- Slower movement speed. (If sprinting is confirmed, then you cannot sprint with the weapon in the hands)
- Limited ammo pool.
Tripwire please consider :rolleyes:
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