dimanche 15 mars 2015

Commando: Light Machine Gun

I couldn't help it but I really would love to see a LMG aka deathmachine in Commando's arsenal.







I was thinking it would be a high-end tier weapon, being the most expensive, quite deadly while still performing Commandos role AAAND the best weapon for zombi---ZEDTIME extensions and watch the bodies being drilled by its bullets with intensive gore flying around.



To balance this beast I was thinking of:

+ Moderately-high damage output on top perk level

+ High rate of fire

+ Ginormous mag size (60?)

+ A decent stopping-power towards scrakes, much like the Schneidzekk in KFc1 but weaker because of mag size.

+ Easy to extend slow-mo's and clearing rushing crowds.



at the costs of:

- Being expensive, even mags are expensive, that it's wise to pick up ammo crates (ammo crates not confirmed?)

- Reload time takes so very long, maybe even the longest of all weapons, that it will render the commando vulnerable and depended on the teammates.

- Very heavy, leaving the commando with another rather-weaker weapon

- Gun requires a spin-up before firing, which takes seconds.

- Unable to aim down the sights. Instead, the weapon spins up.

- High recoil when low level perk but manageable on top level.

- Slower movement speed. (If sprinting is confirmed, then you cannot sprint with the weapon in the hands)

- Limited ammo pool.



Tripwire please consider :rolleyes:




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