Automatically turning around to whatever grabs you:
I can see why this would be in the PS4 version with the low sensitivities and all but I don't see why it should be in the PC version as well. I imagine it would be pretty annoying if you're lining up a shot and suddenly you lose control of the camera and you're forced to focus on whatever grabs you.
Moreover, if you get surrounded there might be other threats that you need to take out first like say a gorefast or a bloat who will deal much more damage to you if you don't deal with them first. Removing the player's choice in prioritization is not something I'm a big fan of.
Fleshpound/Scrake announcing their spawn with screaming:
This was in KF1 for the FP only and to a lesser extent. You would know FPs spawn by their signature grunts. However, they were only noticeable if the FP spawned close-by, the FP spawning wasn't accompanied by grunts 100% of the time and it was hard to tell if multiple FPs spawned at once.
I think seeing a Fleshpound coming out from behind a corner is a much better mechanic than having him announce his spawn globally. Same goes for the Scrake.
These are just some of my gripes with the game but I wouldn't have it any other way than KF2 being as perfect as it can be :IS2:
I can see why this would be in the PS4 version with the low sensitivities and all but I don't see why it should be in the PC version as well. I imagine it would be pretty annoying if you're lining up a shot and suddenly you lose control of the camera and you're forced to focus on whatever grabs you.
Moreover, if you get surrounded there might be other threats that you need to take out first like say a gorefast or a bloat who will deal much more damage to you if you don't deal with them first. Removing the player's choice in prioritization is not something I'm a big fan of.
Fleshpound/Scrake announcing their spawn with screaming:
This was in KF1 for the FP only and to a lesser extent. You would know FPs spawn by their signature grunts. However, they were only noticeable if the FP spawned close-by, the FP spawning wasn't accompanied by grunts 100% of the time and it was hard to tell if multiple FPs spawned at once.
I think seeing a Fleshpound coming out from behind a corner is a much better mechanic than having him announce his spawn globally. Same goes for the Scrake.
These are just some of my gripes with the game but I wouldn't have it any other way than KF2 being as perfect as it can be :IS2:
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