Just an idea for the Berserker class, and not sure if it's already been implemented, though I didn't see any indication of it in the gameplay demonstration.
I would love to be able to hold a melee attack (above your head/shoulder) before running into close range and releasing. I think this would give the Berserker more of an edge when timing strikes against certain enemies.
I noticed in the gameplay video that the Berserker miss-timed some of his attacks which caused him to take a fair chunk of damage, with the intended target moving out of view or dying just before the attack went off.
I would love to be able to hold a melee attack (above your head/shoulder) before running into close range and releasing. I think this would give the Berserker more of an edge when timing strikes against certain enemies.
I noticed in the gameplay video that the Berserker miss-timed some of his attacks which caused him to take a fair chunk of damage, with the intended target moving out of view or dying just before the attack went off.
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