Here's a list of things that I'd like to see (or some variation of) in KF2, in no particular order:
1. Missions. Objective mode was a good start, but variety is the spice of life! Tiered difficulty missions with differing objectives would give more replay value than just horde mode ad nauseam. Plus, sticking rewards on to these missions, like new guns to use in the standard survival mode, or even just weapon skins like the Golden AK or what not, would give good feeling of progression to go right along with the new Expanded Perk system.
2. Perk specific objectives/missions. To ride on the coat tails of my last point, how awesome would it be if there were missions aimed at specific perks? Imagine being a Firebug and you're tasked with burning down a Zed infested building while your teammates have to keep reinforcements from rushing the building and tearing you apart? What if you were a Berzerker who had to hop into an arena with a Supercharged Scrake while your teammates watched (and fought off Zeds) from the bleachers? These missions, by design, would be difficult, but would also give the player considerably more advancement on their perks if they succeeded.
3. Exploration mode/Free Play. Probably not feasible, but I think it's a cool idea. I'd like to see some sort of free roaming where we can explore the maps (while still fighting Zeds) without a timer or objective. Keep the traders open, so that we can still play around with all the guns, randomly spawn Zeds, so that we can fight a mix of tougher and weaker enemies and just let us goof off without having to worry about accomplishing anything.
4. More Bosses! After a while, fighting the Patriarch became more sizzle than steak. At first, you get beaten down into the ground because you have no idea what he can do. Once you've played a few hundred matches though, you're just trying to come up with creative ways to kill him. More bosses means there are more patterns to learn, and a feeling of suspense as you try to anticipate who you'll be fighting this round.
For now, those are the only things I can really think of that I would like to see in KF2. How about you guys?
1. Missions. Objective mode was a good start, but variety is the spice of life! Tiered difficulty missions with differing objectives would give more replay value than just horde mode ad nauseam. Plus, sticking rewards on to these missions, like new guns to use in the standard survival mode, or even just weapon skins like the Golden AK or what not, would give good feeling of progression to go right along with the new Expanded Perk system.
2. Perk specific objectives/missions. To ride on the coat tails of my last point, how awesome would it be if there were missions aimed at specific perks? Imagine being a Firebug and you're tasked with burning down a Zed infested building while your teammates have to keep reinforcements from rushing the building and tearing you apart? What if you were a Berzerker who had to hop into an arena with a Supercharged Scrake while your teammates watched (and fought off Zeds) from the bleachers? These missions, by design, would be difficult, but would also give the player considerably more advancement on their perks if they succeeded.
3. Exploration mode/Free Play. Probably not feasible, but I think it's a cool idea. I'd like to see some sort of free roaming where we can explore the maps (while still fighting Zeds) without a timer or objective. Keep the traders open, so that we can still play around with all the guns, randomly spawn Zeds, so that we can fight a mix of tougher and weaker enemies and just let us goof off without having to worry about accomplishing anything.
4. More Bosses! After a while, fighting the Patriarch became more sizzle than steak. At first, you get beaten down into the ground because you have no idea what he can do. Once you've played a few hundred matches though, you're just trying to come up with creative ways to kill him. More bosses means there are more patterns to learn, and a feeling of suspense as you try to anticipate who you'll be fighting this round.
For now, those are the only things I can really think of that I would like to see in KF2. How about you guys?
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