A suggestion for the health bars that are visible for enemies for the commando class (and team with appropriate skills). To allow the commando class to assess the danger of a threat, the health bar should not be percentage based, as in a black bar that shows the 100% level of health and a red bar filling that shows the current percentage of health.
Rather than that, the health bar should show to the player how much health a current target still has. So for clots, the health bar would be really small and almost invisible, while a large scale threat would have a really big health bar and stand out from the other zeds. No black bar needed in my opinion to show the full health of the enemy, because as far as I know, they do not regenerate (oh please let me remember the game correctly).
Care still needs to applied at high damage/high threat enemies with rather small health, as they would somewhat mix into the other smaller health bars. On the other hand, skilled players could tell what kind of enemy they face, should they see a distinguished health bar approach that has been reported by the commando class.
Rather than that, the health bar should show to the player how much health a current target still has. So for clots, the health bar would be really small and almost invisible, while a large scale threat would have a really big health bar and stand out from the other zeds. No black bar needed in my opinion to show the full health of the enemy, because as far as I know, they do not regenerate (oh please let me remember the game correctly).
Care still needs to applied at high damage/high threat enemies with rather small health, as they would somewhat mix into the other smaller health bars. On the other hand, skilled players could tell what kind of enemy they face, should they see a distinguished health bar approach that has been reported by the commando class.
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