lundi 30 mars 2015

Champion Zeds

You probably know where this is going and are going to hate me for it, but a lot of good mob-dense games I've played have had champions, either because the behavior of the enemies were too repetitive (ahem, clones.) Or to increase the challenge of certain levels over others.

In a game like Killing Floor where you have to give your all just to survive and any deviation to the plan might kill you, adding Zed modifiers over their unpredictable spawning patterns may cause panic, so I'd suggest having them few and be "more special" rather than "stronger" than the other Zeds.



Just a couple from the top of my head,
Bloat: An unarmed dysenteric that leaves a trail of slowing crud behind it. Dies on its own quite rapidly. Doesn't vomit, but erupts when destroyed.

Siren: A faster, snarling siren that rushes at players in attempt to bite them repeatedly. Screams on death, don't be near it when you finish it.

Stalker: A deceitful shapeshifter that appears as a teammate trying to heal you (omit in solo)

Husk: An ex-scientist donning a Horzine labcoat and a ZED eradicator with malicious intent.

Scrake: Missing its mask, and wielding an Eviscerator, doesn't run faster in rage, but launches its blade at you. It only has one, and if it can't retrieve it, it will resort to just mauling you.

Fleshpound: A silent, tanking disaster waiting to happen. Its mouth is welded shut with steel and has been stripped of its adrenaline, but has increased health.



Not including champs for the common clones because they would be highly recurrent. This could be an optional feature, or just a mod, or just something for you to think about.




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