I suggested this for KF1, but since KF2 seems to be more about movement around the map, I think it's much more important for this game.
We already have a trader indicator for directions, but why not add a compass to that same indicator? It would be very helpful for seamless communication between teammates if we could refer to cardinal directions.
Consider the gameplay video posted of the PC Gamer crew playing - they had some difficulty articulating where threats were coming from. Eventually they found a good spot where "top" and "bottom" were meaningful enough, but a compass would've helped a lot with this.
"Fleshpound north!" ... "Weld the southern door" ... "Let's move east of here"
Imagine being able to say that? I think it would be very helpful.
We already have a trader indicator for directions, but why not add a compass to that same indicator? It would be very helpful for seamless communication between teammates if we could refer to cardinal directions.
Consider the gameplay video posted of the PC Gamer crew playing - they had some difficulty articulating where threats were coming from. Eventually they found a good spot where "top" and "bottom" were meaningful enough, but a compass would've helped a lot with this.
"Fleshpound north!" ... "Weld the southern door" ... "Let's move east of here"
Imagine being able to say that? I think it would be very helpful.
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