Initial impressions:
*I love the persistent blood and corpses. It looks great, changes the feel of the game from wave to wave, all around great change. This is the change I'm most looking forward to, and the one that I feel they did the best. The look, the feel, it's perfect and I imagine it will be a huge selling point for the game.
*The reload animations look great. Really great.
*Melee damage seems very low. The Shovel and Hammer did not one shot even basic clots. Odd, considering the difficultly seemed quite low.
*Headshots either seems harder to do or less effective; no more 1-3 pistol shots on a bloat on 6man HoE? A few times players unloaded an entire clip into a bloat. I know the hitbox for head-shots on some zeds in KF1 was really awkward. I hope this is not the case in KF2.
*The new trader menu looks very nice. Clean, simple, well organized, well thought out. Good job here. I'm glad the weapon info includes actual damage numbers, unlike in KF1.
*The sprint animation looks extremely awkward and awful, both in first person and third person. I'm actually really disappointed by how this looks. All the other animations, especially reload, look solid and crisp, like they spent a lot of time on them. The sprint looks rushed.
*I saw a Katana on a Commando. I'm guessing it's a side-grade, since it's not a Berzerker weapon in the Berzerker perk tab.
*Can we remap hot-keys for weapon switching like in KF1? I noticed that players were using the mouse-wheel to change weapons, which is slow and inefficient. I'm hoping that this isn't the only option.
Overall; looks great, and I can't wait to play it.
*I love the persistent blood and corpses. It looks great, changes the feel of the game from wave to wave, all around great change. This is the change I'm most looking forward to, and the one that I feel they did the best. The look, the feel, it's perfect and I imagine it will be a huge selling point for the game.
*The reload animations look great. Really great.
*Melee damage seems very low. The Shovel and Hammer did not one shot even basic clots. Odd, considering the difficultly seemed quite low.
*Headshots either seems harder to do or less effective; no more 1-3 pistol shots on a bloat on 6man HoE? A few times players unloaded an entire clip into a bloat. I know the hitbox for head-shots on some zeds in KF1 was really awkward. I hope this is not the case in KF2.
*The new trader menu looks very nice. Clean, simple, well organized, well thought out. Good job here. I'm glad the weapon info includes actual damage numbers, unlike in KF1.
*The sprint animation looks extremely awkward and awful, both in first person and third person. I'm actually really disappointed by how this looks. All the other animations, especially reload, look solid and crisp, like they spent a lot of time on them. The sprint looks rushed.
*I saw a Katana on a Commando. I'm guessing it's a side-grade, since it's not a Berzerker weapon in the Berzerker perk tab.
*Can we remap hot-keys for weapon switching like in KF1? I noticed that players were using the mouse-wheel to change weapons, which is slow and inefficient. I'm hoping that this isn't the only option.
Overall; looks great, and I can't wait to play it.
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