I've seen the gameplay videos, and it seems that you only dismember a zed with your final blow, except for headshots (like in KF1), in which case the zed continues to live for a few seconds.
I think it would be nice in the future to be able to rip a zed's leg or arm off and see how he would react to that, you have a very advanced animation blending system, it would add a lot to the already very rich gameplay imo, for instance you could rip some zed's leg off and see him crawl to you, or try to hop towards you, we can imagine a lot of things :D
and it would fully take advantage of the meat system, what's the point of having 22 dismemberment points if you only see them when a zed dies :(
I don't know if it's planned for the future but I think it's an interesting idea, hopefully it's not too hard to implement
I think it would be nice in the future to be able to rip a zed's leg or arm off and see how he would react to that, you have a very advanced animation blending system, it would add a lot to the already very rich gameplay imo, for instance you could rip some zed's leg off and see him crawl to you, or try to hop towards you, we can imagine a lot of things :D
and it would fully take advantage of the meat system, what's the point of having 22 dismemberment points if you only see them when a zed dies :(
I don't know if it's planned for the future but I think it's an interesting idea, hopefully it's not too hard to implement
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