dimanche 29 mars 2015

Thoughts on the new zeds

Just a recap of the zeds:



Thoughts of Bloats:

Now i know there is the controversial issue of the nipple piercings still getting people sore, but i still like the new bloat better. In the first killing floor he was slow and weak. In this game mode even without the HOE running, he is still quite formidable. He seems to be quiet a bit a center of gameplay now as he seemed to be giving the players more trouble than any of the other zeds (even fleshpounds).



Thoughts on new zeds (Slasher and Cyst):

Well for me they dont seem to be distinguishable in gameplay from normal clots. They have slight variations to them and you could see the physical appearance difference and slightly modified attacks, they seem like slight variations of clots as the other zeds are way more distinguishable. Unless something changes between now and official release, they are basically different looking clots.



Thoughts of Husks:

They seem to be less common but do the same thing damage and take the same damage, but looks overall better. Due to being less common though, and essentially being the same gameplay wise from the first killing floor they seem to be less of a threat.



Thoughts on Stalkers:

Well due to the overwhelming amount commando gameplay its hard to tell about them as they were pretty much visible in every piece of footage we saw them as it was through the eyes of the commando perk.



Thoughts on Sirens:

Now perhaps sirens have gotten the biggest nerf as they seem uncommon and didnt do much when they were around. I see the siren now being more of a support role to other zeds as it now seems have its sole role in taking out lights and things like that rather than actually affecting the player much.



Thoughts on Clots:

Well there about the same old bullet bait as usual, but the amount of them is now more diluted with their brethren of slasher and cysts.



Thoughts on Crawlers:

Seems to be less of them but equally as much bullet bait and annoying (especially for those who are zerker classes.



Thoughts on Fleshpounds and Scrakes:

Well there about the same gameplay wise but look much better (especially the scrake). Another cool feature i love is the seemingly new ability they have of making an entrance (you hear that guttural roar in the distance). This makes them seem more like mini bosses (which they are).





Conclusion:

Well really as far as normal non boss zeds go i gotta say they are revamped but there is nothing really new as far as zed type goes. Like i said the new ones that were added felt like clots with small differences.



-The Clot has turned into the clot family of Mr. Clot (Clot), Mrs. Clot (Slasher), and Clot Junior (Cyst). All of which are pretty much the same and equally as much bullet fodder.



-The siren, husk, and crawler actually have been toned down and are less prevalent in the gameplay.



- Fleshpounds and Scrakes are better visually and make awesome entrances in the game like the awesome mini bosses they are.



-Like i said the bloat was the most refreshing thing to see in this game. Like i said to me it seems to have become the new center of gameplay when the other big guys arent around (much like the siren was in KF1). Hes big and now rightfully so hes tough and takes quiet a few hits. Perhaps im exaggerating but with the number of bloats in game hes almost gone to mini boss status. Which if u asked me i think he belongs where he is now as in KF1 he was way under powered. Kudos to TWI on this one!



- The stalker, well she hasnt changed





Like i said before though im a bit dissapointed that there is no really unique new zeds in the game. Hopefully thats something TWI will look to add later on. The only question marks now is the new boss and how that exactly works with bosses now. Is is 7 rds then we get first boss (new boss) and the another 3 till we get the patriach? Or do they randomly go between the Patriarch and this new guy at the end of the game?




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