dimanche 29 mars 2015

Chambered rounds should add an extra bullet to your current ammo

I noticed that whenever you reload in KF2 without using the full mag it plays a different animation in which your player puts in a fresh magazine without chambering a new round. This means there should be an extra bullet inside the chamber that wasn't thrown away while reloading.



video for reference



As you can see, the full reload allows a total of 20 bullets to be shot, but when a new mag was put in without complete use, his total count was still 20. If it played out how i'm describing, it should be 21 usable bullets before he needs to reload another magazine.



Personally I think this should be changed, i'd like to hear what you guys have to say about it.




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