lundi 30 mars 2015

Core gameplay mechanics

Hello, new member here but with 600+ hours on record for the first game.

I really liked how you kept the formula and the spirit of the first game for this new one, but some gameplay mechanics really worried me and put me off.



First of all the FOV. Its just way too low, reminding me of console games. Put that with the new wobbly clunky movement, i had terrible motion sickness just by watching the biotics labs video. Not only that, but it looks like a "found footage" movie like cloverfield or blair witch project. I really hope you are not going for that "cinematic" feeling.

Whats up with sprint anyway, you barely run any faster, but the animation makes it look like you touched hyperspeed. This isnt Mirrors Edge (or even worse, brink which feels alot like it). Maybe it would be suited only for a berserker ability i guess. Whats wrong with how it was in the first game? Everybody knows you run faster with the knife.



Theres no reason to "keep up" with modern shooters and how they try to force that down our throats, cause we all see how they fail anyway, especially in front of CS. And really this is another subject i would like to touch. As a CS veteran (playing since 0.4 beta and my first team match was in de_dust, and yes im close to 30 years old now), the first game felt really great cause it had similarities with cs in a lot of ways. Hell, i even warmed up for cs playing KF a lot of times. Just put in same sensitivity and mouse options (which i hope they are in the new game also, maybe add raw input too?) and play commando with ak47 which had similar pulling down mechanic for the recoil as CS (i really hated SCAR and FAL though cause visual recoil didnt really represent where your bullets went, just like in Battlefield games with their rubber-hosed barrels and random deviation).



The players seem like they are handling weapons for the first time in their lives and dont know how to hold em. Put that along with the fact that the point of view feels like gopro camera attached on someones neck and you get bigger weapons than Bad Company 2 and blockage all over.

Im pretty sure im not the only one when i'll say we need more skill-related gunplay like cs and the first KF in which i know people that still try to find new combos, and less of "realistic" shooters like arma in which everytime you fire anyway you feel totally alienated.



Another thing I noticed (besides the terrible pcgamer people that play equally bad as IGN noobs) is the framerate obviously dropping alot from 60fps. If its hard to maintain 60fps it seems worrying for us 120+ hz ppl.



This is the only game im waiting on for a while now, so PLEASE do it right.

You kept the formula so remember your roots on the gameplay too.



Something unreleated, i noticed that Fleshpounds and Scrakes announce themselves when they spawn. I think it would be better they would do that when you are actually in their vision. And make em sound a bit different cause they sound alike ATM.




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