I wasn't thinking too hard the first time around when I suggested all players should be nearly done with the game to unlock every perk. If you've played games like Risk of Rain, you might of seen where I was coming from.
This is what I think is a more sensible approach, that while still using the core perk system I threw in earlier, requires only the first few hours to unlock every perk.
I don't even really want to use the word "Unlock." This is more like "opening" perks.
Another thing, while not illustrated above I'd like to make clear, the goal isn't to baby new players or make people who want to start off with every single perk ready for them upset, but to essentially unbox the game while you play it, which is why the perks listed as "Track" perks are the easiest to open, since you should already be familiar with them.
I recommend that this isn't illustrated to the player at the start of the game, but once you get a related achievement (such as, kill 20 zeds total with grenades for the Demolitions) it becomes revealed what you have to do to have that perk available. You will still be able to use items relevant to that perk before it becomes available, just not be able to use or level it.
This is my final revision of this idea, and if it's still doesn't seem worth it, I wont be bringing it up again. Keep in mind a lot of people who aren't familiar with KF will end up getting this title and providing them surprises might engage them more.
This is what I think is a more sensible approach, that while still using the core perk system I threw in earlier, requires only the first few hours to unlock every perk.
I don't even really want to use the word "Unlock." This is more like "opening" perks.
Spoiler!
Another thing, while not illustrated above I'd like to make clear, the goal isn't to baby new players or make people who want to start off with every single perk ready for them upset, but to essentially unbox the game while you play it, which is why the perks listed as "Track" perks are the easiest to open, since you should already be familiar with them.
I recommend that this isn't illustrated to the player at the start of the game, but once you get a related achievement (such as, kill 20 zeds total with grenades for the Demolitions) it becomes revealed what you have to do to have that perk available. You will still be able to use items relevant to that perk before it becomes available, just not be able to use or level it.
This is my final revision of this idea, and if it's still doesn't seem worth it, I wont be bringing it up again. Keep in mind a lot of people who aren't familiar with KF will end up getting this title and providing them surprises might engage them more.
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