PC Gamer Hands On (showing the UI/HUD menus etc.)
http://ift.tt/1CgUgF1
Sadly I have to admit that the UI/HUD and menus are horrible. Tripwire Interactive when their's something what you really have to work on is your HUD and menus. They are almost always horrible and the usability is really bad.
I know the theme of KF2 is red. But desaturate the UI and make more transparency. Make it simpler and nicer. Healthbars, names etc. always turned on and through walls is distracting and ugly. Try to use "hover to show" very often. The weapon change display and the green on-screen effects are very ugly too. [Is the running (7:52) animation fully polished? Because I've seen better in RO2/RS.]
The RO2/RS UI and the menus are horrible too. Many distracting elements, ugly looking and buggy (overlapping of windows, interactions in wrong windows etc.). It's to late to fix that I guess but try better on your future games and exceed yourself! Good luck! Sorry for the hard words but the rest really looks awesome. The HUD is really just a turn off!
http://ift.tt/1CgUgF1
Sadly I have to admit that the UI/HUD and menus are horrible. Tripwire Interactive when their's something what you really have to work on is your HUD and menus. They are almost always horrible and the usability is really bad.
I know the theme of KF2 is red. But desaturate the UI and make more transparency. Make it simpler and nicer. Healthbars, names etc. always turned on and through walls is distracting and ugly. Try to use "hover to show" very often. The weapon change display and the green on-screen effects are very ugly too. [Is the running (7:52) animation fully polished? Because I've seen better in RO2/RS.]
The RO2/RS UI and the menus are horrible too. Many distracting elements, ugly looking and buggy (overlapping of windows, interactions in wrong windows etc.). It's to late to fix that I guess but try better on your future games and exceed yourself! Good luck! Sorry for the hard words but the rest really looks awesome. The HUD is really just a turn off!
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