vendredi 27 mars 2015

A thought on calling in Rockets

I know that most people are of the mindset that one should never call a rocket strike. Usually, I completely agree. The cooldown time and lack of an ongoing barrage make this a generally ****ty call. I have found one instance where a rocket strike is just what the doctor ordered.



First, there needs to be one key condition: It has to be the last possible strike. IE, if the match has 2 mins or less in it, then rockets are a possible fair game. You should never subject yourself to the cooldown time if another strike is possible



Second, you have to use it in tandem with recon. Rockets are a single strike call, so you cant just put it down where you are pretty sure the other team is going to be. You have to see them.



Third, only call it if you see a lot of red dots on your map concentrated in the same area.



Fourth, only do it if you have a mic and constantly let everyone on your team know what is about to come down. Not everyone will listen, but a bad call will have you back on the server browser long before you know how the strike went down. It is just courteous.





If all these conditions are met, a rocket strike can be absolutely wonderful. I ended one memorable match with a strike that took out 22 guys on the other team. To clarify, in a full server, only ten players were not hit by that strike. I think I only hit a single member of my team. It is a pretty damn fun way to end the match.




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