Something that I disliked in a major way in previous Killing Floor was the lack of motion transitioning as zeds moved.
Besides looking primitive it also affected gameplay in major ways as a simple bump on the ground, any kind of irregularity, visible or invisible, would make them teleport up or down or sideways. This removed a lot of tactic as only straight line shooting in a flat padded environment was feasible.
So, what have you done to address this major problem?
Can zeds step on stairs at least, instead of being magically pulled up?
Besides looking primitive it also affected gameplay in major ways as a simple bump on the ground, any kind of irregularity, visible or invisible, would make them teleport up or down or sideways. This removed a lot of tactic as only straight line shooting in a flat padded environment was feasible.
So, what have you done to address this major problem?
Can zeds step on stairs at least, instead of being magically pulled up?
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