Branches and leaves camo on tanks will come in useful on larger maps.
I had a new idea for Defenders. The capzones can function as supply points with tethers for main weapon rounds. Troops' capacity is minimal (10 shots per rifleman) so they have to stay close to be combat effective. Attackers get the same thing but with HTs. Bringing down a cap does not influence spawn protection (there is none in this mode), but forces defenders to peel away.
I had a new idea for Defenders. The capzones can function as supply points with tethers for main weapon rounds. Troops' capacity is minimal (10 shots per rifleman) so they have to stay close to be combat effective. Attackers get the same thing but with HTs. Bringing down a cap does not influence spawn protection (there is none in this mode), but forces defenders to peel away.
Aucun commentaire:
Enregistrer un commentaire