So my worst nightmare just came true. I believe the cause of the multiplayer error that my map is having is because I did not read the FIRST RULE OF THE STATIC MESH CLUB
yes I will admit, I dragged and I dropped and I am not proud of it. So other than manually replacing somewhere around 4000 ROStaticMeshObstacle :eek:
Is there a quicker way to simply exchange the obstacle for a Static Mesh Actor of the same design?
If not, then what can remain an Obstacle and what must be changed.
is there a hard number to the amount of ROStaticMeshObstacles you can have on a map?
Should I just burn my computer and take up knitting instead?
Any other "fixes" or ideas anyone might have?
Thanks
yes I will admit, I dragged and I dropped and I am not proud of it. So other than manually replacing somewhere around 4000 ROStaticMeshObstacle :eek:
Is there a quicker way to simply exchange the obstacle for a Static Mesh Actor of the same design?
If not, then what can remain an Obstacle and what must be changed.
is there a hard number to the amount of ROStaticMeshObstacles you can have on a map?
Should I just burn my computer and take up knitting instead?
Any other "fixes" or ideas anyone might have?
Thanks
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