So this one is a question to the devs, something I was wondering after checking out some videos of the first Killing Floor. I noticed there are tougher enemies that take more rounds before they die. So how are the visual effects going to go for the tougher ones?
One of the biggest immersion breakers for me is "injustice" for enemies - the weaker enemies react as they should to being shot, while tougher enemies can take, lets say 5 shotgun rounds to the head without showing any damage. On round #5 the head explodes. I seen this way too often in games, and I`m hoping what I just described won't be the case for KF2.
One of the biggest immersion breakers for me is "injustice" for enemies - the weaker enemies react as they should to being shot, while tougher enemies can take, lets say 5 shotgun rounds to the head without showing any damage. On round #5 the head explodes. I seen this way too often in games, and I`m hoping what I just described won't be the case for KF2.
Aucun commentaire:
Enregistrer un commentaire