samedi 15 novembre 2014

KF *cant open KF, critical error, please help!!!*

I have been playing KF1 for a few weeks now, and I'm enjoying the game very much. A few days ago, I have been getting a critical error on game startup. I'd go through the 2 developer/publisher screens, and before I run into the solo/multiplayer mode select screen, a critical error would occur. I've done the steam client registry blob rename, restarted steam, reinstalled KF, deleted KF system folder, and verified game cache, but now the game won't open. It no longer enters the black startup screen before the 2 developer/publisher screens. When I start KF, it simply shows the "killing floor co-op survival horror" mini screen that pops up in the middle, then it goes away and nothing happens. I've included the error log that I was getting before trying solutions and tampering with files, and can upload anything else if needed. Thank you in advance.



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Build UT2004_Build_[2004-11-11_10.48]



OS: Windows XP 5.1 (Build: 2600)

CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 2012MB RAM

Video: Intel(R) G45/G43 Express Chipset (4977)



General protection fault!



History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class GUICheckBoxButton) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GUICheckBoxButton 313156) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 313156)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function XInterface.moCheckBox.InitComponent) <- UFunction::Serialize <- LoadObject <- (Function XInterface.moCheckBox.InitComponent 313156==313156/1229264 313114 141) <- ULinkerLoad::Preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class XInterface.moCheckBox) <- UState::Serialize <- UClass::Serialize <- (Class XInterface.moCheckBox) <- LoadObject <- (Class XInterface.moCheckBox 313156==313156/1229264 79993 234) <- ULinkerLoad::Preload <- ULinkerLoad::Preload <- ULinkerLoad::CreateExport <- (ReadyBox0 83174) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 83174)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (ReadyBox[-1]) <- UClass::Serialize <- (Class KFGUI.LobbyMenu) <- LoadObject <- (Class KFGUI.LobbyMenu 83174==83174/1106787 80724 3417) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class KFGUI.KFMainMenu NULL) <- UObject::ProcessEvent <- (KFCinematicPlayer KFIntro.KFCinematicPlayer, Function UnrealGame.CinematicPlayer.Fire) <- UObject::ScriptConsoleExec <- (KFCinematicPlayer KFIntro.KFCinematicPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::Process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free




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