mardi 11 novembre 2014

[Help] Preloading on weapons

I need help with the weapon preloading for Ballistic Weapons, so far it seems the system only changes the Mesh on the client this is bad as Ballistic Weapons needs the mesh on the server-side to not be none as it makes the server play the reload animations, due to it being none AnimEnded is never called by the server in which bIsServerReloading is not set to false



I need to find a way to only update the mesh on the server for the client owning the weapon and set it back to none when unloaded, I tried to work around this by creating static function that is on the server and is called by the client but this just causes the screen to go black when it's called




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