Wasn't really sure where to post this error but here it is:
Current Build
Windows 7 Pro 64
Intel Core i-5 3575k
EVGA GeForce GTX650 Ti
Asus Mobo
16GB Corsair RAM
I have done the following:
Reinstalled Windows
Reinstalled game
Verifed integrity through steam
deleted client blob
deleted system folder
compatibility mode
run as admin
windowed mode
used all graphics settings within the game console
refreshed steam files
set steam to run as administrator
Here is the error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3468 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 650 Ti (4460)
General protection fault!
History: AActor::ProcessRemoteFunction <- (Function Engine.PlayerController.ClientHearSound) <- UObject::ProcessEvent <- (KFPlayerController KF-Aperture.KFPlayerController, Function Engine.PlayerController.ClientHearSound) <- UObject::ProcessEvent <- (ZombieStalker_STANDARD KF-Aperture.ZombieStalker_STANDARD, Function XGame.xPawn.Landed) <- APawn:rocessLanded <- APawn:hysFalling <- APawn:erformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-Aperture <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Current Build
Windows 7 Pro 64
Intel Core i-5 3575k
EVGA GeForce GTX650 Ti
Asus Mobo
16GB Corsair RAM
I have done the following:
Reinstalled Windows
Reinstalled game
Verifed integrity through steam
deleted client blob
deleted system folder
compatibility mode
run as admin
windowed mode
used all graphics settings within the game console
refreshed steam files
set steam to run as administrator
Here is the error:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3468 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 650 Ti (4460)
General protection fault!
History: AActor::ProcessRemoteFunction <- (Function Engine.PlayerController.ClientHearSound) <- UObject::ProcessEvent <- (KFPlayerController KF-Aperture.KFPlayerController, Function Engine.PlayerController.ClientHearSound) <- UObject::ProcessEvent <- (ZombieStalker_STANDARD KF-Aperture.ZombieStalker_STANDARD, Function XGame.xPawn.Landed) <- APawn:rocessLanded <- APawn:hysFalling <- APawn:erformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=2) <- TickLevel <- UGameEngine::Tick <- Level KF-Aperture <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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