mardi 25 août 2015

A Message for Tripwire (xpost from reddit)

i'm kinda angry at the moment so i'm just gonna keep this short and preferably free of the taint of my agitation. SO! people who have never played kf2 before have gotten to playtest the next update before those that have experience with kf2. these people have, apparently, also had say in what things should be changed in the game. well, i've got some news for you, tripwire! that's the build you should have given to us, your playerbase. you want us to have a say in how content comes out in the end? you need to give it to us a little bit raw. you don't cook a steak to well done for a customer before they've even told you how rare they want their meat. the things we would have you change are best changed while you've not yet cooked it to completion. it doesn't do you any good if you're serving a well done steak to a customer that wanted it bloody, what happens in the end is you have to throw the steak away and start over again. that should never have to happen, throwing away your work. so, while you may only want to give us completed content, please remember that we can't convey what we want if you're acting in anticipation of it rather then as a reaction to it.

original post over there: http://ift.tt/1hc7XyH

i am not good at forums. sorry if this is not ok.



A Message for Tripwire (xpost from reddit)

Paid for DLC in Killing Floor 2

Tripwire should stop handing out free playable characters in KF2.

Sounds CrAzY but let me explain my thinking.

For years to come I hope to see Killing Floor 2 grow, improve, and evolve to the games peak potential. This is only possible if Tripwire Interactive has sufficient funds to continue work on the game. That is not new information to any of us, but let me remind everyone of this unfortunate example - Unknown Worlds Natural Selection 2, a promising game that died quickly. After the games release Unknown World realized there was not enough money to continue NS2 development so they started a fundraising campaign to donate to them. Seriously. In short, the team did not reach the end goal thus handing the responsibility of the games future development over to the community.

Admittedly, I HATE paid for weapons and maps! Fortunately there is strong evidence to support that TW will not be doing such in KF2 (except the cross promotional loophole). As KF2 stands now there are enough (quality) playable characters to satisfy new players, but as time goes on they may want to branch out and find "their character". Team Fortress 2 and Chivalry are great examples of that principle, and it works, People Pay For Cosmetics. The advantages here are that seeing double characters in game is less likely, higher quality characters, continued support for KF2, potential for tons of new characters, and no need for other paid content!

This scenario is a win win for Tripwire and fans and I would bet TW already knows this. What are your thoughts on paid for DLC? Tell Tripwire here, if you can, offer real solutions because great games are not made off of good will alone. To wrap this up, No more free characters we have a good selection now. Characters and characters alone ought to be the only paid for DLC of KF2.


Paid for DLC in Killing Floor 2

KF-Port



a medium sized map with a port/dock theme made for the gamebanana kf2 mapping contest

Download:
http://ift.tt/1UbbVnU

Screenshots: http://ift.tt/1KhPxIB

let me know if there's any issues and any feedback is appreciated

hope you enjoy


KF-Port

What would I be coming back to?

Hey all - just checking in..

I haven't played (or even been on steam) in 4 or 5 months.

With the migration some have begun taking to KF2 what type of server population should I expect when I boot this game back up? Summer is almost over so it's time to start gaming again. :D


What would I be coming back to?

Phosphate plant in multiplayer campaign?

Just played the game for the first time in a long time, hopped into the 40-1 Rising Storm multiplayer campaign server running the Phosphate plant map.

There clearly is some big balancing fault in that map, because the attacking japanese team got only two light mortars while the defending american team got FOUR flamethrowers. The flamethrowers alone racked up over a hundred kills in the A and B objectives. Needless to say, the attacking team ran out of tickets and time as early as the C objective, while the defenders still had hundreds of tickets left.

Now, I get it that some maps are definitely harder to attack as japanese, because of the asymmetrical gameplay. But seriously - four flamethrowers on a defending team? I think that's a bit overkill


Phosphate plant in multiplayer campaign?

Redirecting servers - question to the devs and ppl who know this stuff

"Redirects" as most of us know work as follow - you join a server running a map you dont have. Download starts and if you have decent broadband and are not far from server location you have game on your machine in 15-60 seconds. Instead of taking file from game server directly you fetch it from a super fast redirecting server.
Now map file goes to C:\Users\UserName\Documents\My Games\RedOrchestra2\ROGame\Cache and may look like this (example) FB7769184C5E77D6C363C58EC9AECDC3.uxx
Next time you play this map you dont need to download again and your game knows where is a map file located. I assume that this file must have some informations that that tells the game where is should be used.

To the point - there is no problem with the maps but there is a massive problem with the mods that contain more different files.
Basicly even if you put all required files on redirect and your client downloads it still you are not able to play your mod on game server.
You will crash or some content wont be displayed properly (weapons , skins for example.)

So we have all the files in mentioned before cache folder but when you connect to the server your game doesn`t know where to look for them.

I see this problem as the biggest blockage to all comunity created mods.
Only few percent know what to do - where to subscribe, what file edit etc.

My question is - how does it all work? Why player game knows where to find map files but doesn`t know where to find mod files?
Can it be fixed or corrected or maybe it`s not so simple as it seems?

Mods please dont move this thread as it will get more attention in here :)


Redirecting servers - question to the devs and ppl who know this stuff

KF-DistrictOne (Day Version)

Beta trial of the Map made by the community member of our Server,who is to shy to post it somewhere lol.

About the Map :

A District industrial area,with overgrown feeling of foliage as the apocalypse of zeds went on,there was nobody left to take care of this area.

The member who made this wanted to go abit towards the post-apocalypse looking map like KF1,as she disliked the ''Present Day'' looking maps of KF2.

The map will also come out as Night Version at some point !

Map Info :

- Offers In-Door and Out-Door gameplay
- Medium Size
- Works good for Custom Servers
- Challenge in Solo

Screenshots :

http://ift.tt/1haXHH0

http://ift.tt/1U3TN4L

http://ift.tt/1haXHqw

http://ift.tt/1U3TNl3

http://ift.tt/1haXIuw

http://ift.tt/1U3TOFR

http://ift.tt/1haXIuz


Download (11 MB) : http://ift.tt/1haXHH9


KF-DistrictOne (Day Version)